the moon walk?

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Coriander
Posts: 277
Joined: Sat Jun 06, 2009 10:52 pm
Location: minnesota

the moon walk?

Post by Coriander »

Just taking a moment to report the naked butt bug and the jitters
Every time I log into my hearth fire I temporarily loose all of my clothes. The HUD catches up, but not before I am either flashed or mooned. It always makes me chuckle. cute bug.
Also, I have been experiencing some serious delay/repeat problems. The character repeatedly walks through the same space, keeps walking, and/or walks into an object (like a basket).
I have learned to quit and do a fresh restart when my mousing gets super slow, but this is different.
Perhaps these bugs are a version of the moon walk in honer of the late MJ ;)
When the all cutting blade meets the uncuttable stone - at times, the blade is sharpened
Rift
Posts: 683
Joined: Mon Jun 01, 2009 1:34 am

Re: the moon walk?

Post by Rift »

the clothing taking a second i think is just the way the game streams pictures for objects... i guess they could just make you not finish "loading" until after its already downloaded them.. but it dosent really bother anyone.
I experienced the trouble walking as well.. i think it's likely network lag?
kobnach
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Joined: Wed Jun 10, 2009 5:04 am

Re: the moon walk?

Post by kobnach »

I've been seeing the trouble walking, but only very recently (today, maybe yesterday). It's quite maddening; makes the game unplayable when it happens.

I first noticed the naked login when the ability to look behind objects was added, and presumed it was a side effect. It's _much_ less of a problem than having griefers take advantage of inaccessible spots behind objects, so I'm happy.
Vanigo
Posts: 146
Joined: Mon Jun 22, 2009 1:03 am

Re: the moon walk?

Post by Vanigo »

kobnach wrote:I first noticed the naked login when the ability to look behind objects was added, and presumed it was a side effect. It's _much_ less of a problem than having griefers take advantage of inaccessible spots behind objects, so I'm happy.
I don't really mind the naked login, what bothers me is the everything-else-is-invisible-too. Why does the game need to download all the graphics again every time I connect, anyway? (It's not connection speed that's slowing it down, either; the unpacking or something pegs my CPU.)
Rift
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Joined: Mon Jun 01, 2009 1:34 am

Re: the moon walk?

Post by Rift »

It's likely the loading all the images into buffers [so that it can draw them near-instantly infinite times]... I'm not 100% of how lothar coded it, but if it's anything like java applications i make.... loading images from the jpg/gif/bmp formats into some sort of BufferedImage object takes a decent amount of time..... around the time it takes for you to go from naked to clothed.
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loftar
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Re: the moon walk?

Post by loftar »

The flashing is indeed caused by the images being read into memory from file. I could have made it so that it refuses to log you in until everything is loaded, but I'd guess everyone prefers it this way. ;)

As for the jitters, they're caused by cycle duration overruns on the server. They happened a lot tonight since I had to run the client on the server while developing (and the client takes a tad too much memory to run alongside the server).
"Object-oriented design is the roman numerals of computing." -- Rob Pike

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