Thedrah wrote:35wax and 2wounds for 9hhp. seems low chance.... but i expect the chance of a beesting goes up depending on how many beeskeps are within the area, mine area scattered about, first wound was where 2 skeps touched. maybe one every other tile (or few tiles) for wound free wax production
wound says further beestings will hurt worse. 3 then 6 for the wounds on my character. would bee nice for stinging poultice to be used unless beestings go away quickly already
Ardennesss wrote:Thedrah wrote:35wax and 2wounds for 9hhp. seems low chance.... but i expect the chance of a beesting goes up depending on how many beeskeps are within the area, mine area scattered about, first wound was where 2 skeps touched. maybe one every other tile (or few tiles) for wound free wax production
wound says further beestings will hurt worse. 3 then 6 for the wounds on my character. would bee nice for stinging poultice to be used unless beestings go away quickly already
I took 18 HHP in 11 wax, keeps were 15 tiles away. Has been over an hour and not a single point has fallen off any of the 3 wounds, above 8k energy of course. So either my dice rolls are horrible, or yours are very good.
dominicgorski2 wrote:Can we get some sort of smoker device to prevent or lessen these stings?
Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.
jorb wrote:[*] Added "Beesting", wound.
jorb wrote:[*] Changed Wicker Picker from requiring straw twine to requiring branches. Suggested here.