Inb4 bows now require hard leatherjorb wrote:Will look at that.NeoRed9 wrote:As long as you're fixing progression, the bow is available to noobs before the sling because of the leather requirement. It turns new players off marksmanship.jorb wrote: [*] Changed Wicker Picker from requiring straw twine to requiring branches. Suggested here.
-
jordancoles
- Posts: 14168
- Joined: Sun May 29, 2011 6:50 pm
- Location: British Columbia, Canada
Re: Game Development: A Beesting Easely
Check out my pro-tips threadDuhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.

-
azrid
- Posts: 3647
- Joined: Mon Oct 17, 2011 11:33 pm
-
Carnation
- Posts: 43
- Joined: Sat Apr 01, 2017 11:01 pm
Re: Game Development: A Beesting Easely
nice update! cool bee curio 
-
Ants
- Posts: 1842
- Joined: Sun May 04, 2014 9:55 pm
- Location: inside your head
Re: Game Development: A Beesting Easely
Those should be the next dungeons, tbh.jordancoles wrote:Can you replace mineholes with these please
❤Haven's most kawaii retarded ethot karen❤


-
Luanes
- Posts: 204
- Joined: Wed Apr 12, 2017 8:06 pm
Re: Game Development: A Beesting Easely
A real nice update, thanks!
About the people complaining for the wounds, my opinion is that wounds are a real feature in the game, it should be impossible to do "everything" without never being wounded, and I really think it's nice to have wounds because it heats the market ( for those who produces medicine) and it creates one more level of care and management. You should not do everything blindly, we should always measure the benefits and consequences of every activity
About the beesting damage, I think it's okay once it gets it's own medicine. It seems that it attacks some types of hitting, since the damage increases progressively and bot characters usually don't get many high Con values, while real player characters should be able to manage the damage and production as time goes on.
About the people complaining for the wounds, my opinion is that wounds are a real feature in the game, it should be impossible to do "everything" without never being wounded, and I really think it's nice to have wounds because it heats the market ( for those who produces medicine) and it creates one more level of care and management. You should not do everything blindly, we should always measure the benefits and consequences of every activity
About the beesting damage, I think it's okay once it gets it's own medicine. It seems that it attacks some types of hitting, since the damage increases progressively and bot characters usually don't get many high Con values, while real player characters should be able to manage the damage and production as time goes on.
-
iamahh
- Posts: 1806
- Joined: Sat Dec 12, 2015 8:23 pm
-
RedKGB
- Posts: 730
- Joined: Thu Nov 24, 2011 7:54 am
Re: Game Development: A Beesting Easely
Beewax is used to make many different creams for many different ailments. Beestings are even used in old fashion medicine.
I agree a credo would be good for this to unlock special recipes.
I agree a credo would be good for this to unlock special recipes.
overtyped wrote:I didnt know you were more stubborn than me, but I guess you are. You are more willing to talk in a endless circle of already answered arguments than I will ever be. Good day to you.
-
azrid
- Posts: 3647
- Joined: Mon Oct 17, 2011 11:33 pm
Re: Game Development: A Beesting Easely
silk gloves to reduce bee stings pls or built up immunity over time


-
abt79
- Posts: 1628
- Joined: Thu Feb 06, 2014 1:59 am
- Location: looking for black coal, completely in vein
Re: Game Development: A Beesting Easely
"oh no now marksmanship isn't viable"jordancoles wrote:Inb4 bows now require hard leatherjorb wrote:Will look at that.NeoRed9 wrote:
As long as you're fixing progression, the bow is available to noobs before the sling because of the leather requirement. It turns new players off marksmanship.
Join the Haven and Hearth Discord!
-
t362
- Posts: 1
- Joined: Tue Apr 11, 2017 9:23 pm
Re: Game Development: A Beesting Easely
jorb wrote:
- Added "Beesting", wound.


