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tyrtix
- Posts: 1108
- Joined: Wed Feb 19, 2014 12:54 am
- Location: Leghorn
Re: Remove item qualities from curios and add stat caps agai
i said this a couple years ago, but there's no need to add a real statcap, just go with logaritmic increase with a curve stabilizing a bit above where the game stats says most players gets to; in this way, players that wants to go further can go up as much as they want, but the need of resources go up a lot. Players that have 20 or 50 points above the hardcap will have a not-so great increase, but they'll feel the difference from other players, but the slow raise will asks for more resources that other players can trade.
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overtyped
- Posts: 3906
- Joined: Tue Sep 28, 2010 2:09 am
- Location: Quaran book burning festival
Re: Remove item qualities from curios and add stat caps agai
i think u mean more botting.tyrtix wrote: but the slow raise will asks for more resources that other players can trade.
Early world exploit: Put your hearthfire inside a cave, then hold shift to position a claim right in front of a cave. After 8 hours the claim will be unbreakable. Since your hearthfire is inside the cave, you can still get back inside, and leave, but nobody will be able to enter, effectively making you unraidable for the first 3-7 days. Enjoy
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tyrtix
- Posts: 1108
- Joined: Wed Feb 19, 2014 12:54 am
- Location: Leghorn
Re: Remove item qualities from curios and add stat caps agai
they still bot, so that's no more of a problem, also not everyone will bot for have a bit more stats wich will not represent an hedge over others.
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Onep
- Posts: 2530
- Joined: Sat Nov 02, 2013 8:59 pm
- Location: Walwus
Re: Remove item qualities from curios and add stat caps agai
Remove stats from everything. ALL HEARTHLINGS ARE EQUAL
“We still, alas, cannot forestall it-
This dreadful ailment's heavy toll;
The spleen is what the English call it,
We call it simply, Russian soul.”
An idea to consider: Tedium, a Feature.
Do you like Onep? Do you think he'd look good in green? www.Onep4mod.com
Jorb hates me. :\
This dreadful ailment's heavy toll;
The spleen is what the English call it,
We call it simply, Russian soul.”
An idea to consider: Tedium, a Feature.
Do you like Onep? Do you think he'd look good in green? www.Onep4mod.com
Jorb hates me. :\
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MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: Remove item qualities from curios and add stat caps agai
As the Founding Fathers intended us to be.Onep wrote:Remove stats from everything. ALL HEARTHLINGS ARE EQUAL
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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overtyped
- Posts: 3906
- Joined: Tue Sep 28, 2010 2:09 am
- Location: Quaran book burning festival
Re: Remove item qualities from curios and add stat caps agai
utter drivel. Unlimited growth is part of havens appeal, stop trying to fix something that isn't broken.
Early world exploit: Put your hearthfire inside a cave, then hold shift to position a claim right in front of a cave. After 8 hours the claim will be unbreakable. Since your hearthfire is inside the cave, you can still get back inside, and leave, but nobody will be able to enter, effectively making you unraidable for the first 3-7 days. Enjoy
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azrid
- Posts: 3647
- Joined: Mon Oct 17, 2011 11:33 pm
Re: Remove item qualities from curios and add stat caps agai
Unlimited growth endgame needs to be replaced with pvp endgame.


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jordancoles
- Posts: 14168
- Joined: Sun May 29, 2011 6:50 pm
- Location: British Columbia, Canada
Re: Remove item qualities from curios and add stat caps agai
PVP, dungeon grinds and grouping up, roaming world bosses (dragons, massive bears, etc), credos and tradeazrid wrote:Unlimited growth endgame needs to be replaced with pvp endgame.
Tons of things that could be made into meaningful endgame activities
Check out my pro-tips threadDuhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.

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maze
- Posts: 2819
- Joined: Sat Mar 27, 2010 3:15 am
- Location: Canada
Re: Remove item qualities from curios and add stat caps agai
I use to ask for the same thing.jordancoles wrote:PVP, dungeon grinds and grouping up, roaming world bosses (dragons, massive bears, etc), credos and tradeazrid wrote:Unlimited growth endgame needs to be replaced with pvp endgame.
Tons of things that could be made into meaningful endgame activities
Levels and numbers should not make an end game.
Even if they did. they could be added with meaningful ways of trying to get pass stats cap.
The people who keep pushing "stats froever" are the same people who say "if we have stat caps the game will get boring"
the game gets boring with just grinding the same stats over and over and nothing else is even meaningful.
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LadyGoo
- Posts: 2767
- Joined: Sat Jul 09, 2011 9:06 am
Re: Remove item qualities from curios and add stat caps agai
You won't make the game more meaningful by introducing the caps. We have seen the consequences of it in W9, when there would only the factions fighting and they would not fight more than usual even with easy-to-grind characters. The issue is in human psychology.maze wrote:The people who keep pushing "stats froever" are the same people who say "if we have stat caps the game will get boring"
the game gets boring with just grinding the same stats over and over and nothing else is even meaningful.
First of all, people want to develop and grow. You cannot call them to slow down, "enjoy the game in a casual way" and etc. We are about competition and development. Nature itself is about competition and evolution. By just removing the growth you won't achieve equality, but destroy the reasons to trade, play and have social interactions in the game.
Secondly, a defeat is a defeat, no matter how much you've lost. Whether it is 1000 or 300 in stats. In W8, people were not willing to fight more because they had no real reasons to fight + they had a higher chance of losing. Right now there are more fights happening (videos in discord) because of the death (defeat) being less likely in a confrontation.
The game gets boring not because of the stats grind, but once the server reaches an equilibrium and polarity of factions and resources. If you'd remember the start of this world, you would have Hedgehugs, F&I, AD, Dis, Polska, Rlyeh, Ainran, whatever Pups&Ganhart's village was (cannot remember the name), NK and so on. Right now it's all down to 2 factions vs each other. This is where you get all the meaning and interest.
If you guys are referring to the games like WoW, the team of 2 do not have the resources to bring as much content in form of dungeons or quests. It will never be enough
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Справочная Конференция [Ru]: https://join.skype.com/fnAcsc0srDBN
Trade Conference [Eng-Ru]: https://join.skype.com/gNT6Rs92PTtM
W10 Queen of Dis fiancée of Leanne69 (Lolo)
W9 Hive [Ruler]
W8 Dis [Chieftain]
W7 Ofir [Lawspeaker]
W6 Dis [Chieftain] & Disneyland
W5 Vitterstad [Lawspeaker]
W4 A.D. [Fighter]
W3 Garden of Metallurgists [LS]