
Make stats important but only up to a point.

They've also done all sorts of nerfs alongside with this. It did not change the landscape dramatically. The key is not about nerf-nerfing (it really doesn't help), but finding a way how newcomers could catch-up to some kind of fighting threshold within a month of playing no matter of the world stats or qualities.Make stats important but only up to a point.
What about people that reach the supposed "few month cap"? Are they just supposed to make another character, repeat until they have armies amassed? Do they act like the numbers they have matter past that, or do they have some meaningful impact on a fight? How much impact could that be?Finigini wrote:
Make stats important but only up to a point.





I agree.DDDsDD999 wrote:Lots of important Questions and an obvious statement.


Cute, but why do you engage in those activities? To gain stats or abilities that you otherwise wouldn't have. To become more powerful ingame in some way or another, right?jordancoles wrote:PVP, dungeon grinds and grouping up, roaming world bosses (dragons, massive bears, etc), credos and tradeazrid wrote:Unlimited growth endgame needs to be replaced with pvp endgame.
Tons of things that could be made into meaningful endgame activities


All aspects of the game point towards having an advantage in pvp, but you know thatjorb wrote:Cute, but why do you engage in those activities? To gain stats or abilities that you otherwise wouldn't have. To become more powerful ingame in some way or another, right?jordancoles wrote:PVP, dungeon grinds and grouping up, roaming world bosses (dragons, massive bears, etc), credos and tradeazrid wrote:Unlimited growth endgame needs to be replaced with pvp endgame.
Tons of things that could be made into meaningful endgame activities
Check out my pro-tips threadDuhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.
