Game Development: Cabinet Swarm

Announcements about major changes in Haven & Hearth.

Game Development: Cabinet Swarm

Postby jorb » Tue May 22, 2018 12:52 am

We've been developing, and here's what's new.

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New Implementations
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  • Added Midge Swarms. Midge swarms are black clouds of midges floating about, primarily in swamps and forests, primarily at night, making life miserable for hearthlings by dealing the odd, and insignificant wound.
  • Added/Re-added natural tree regrowth. An old mechanic, recently resuggested here. Trees have some chance of naturally sprouting new trees nearby, quite simply.
  • Added "Metal Cabinet", container. Can't be stashed while full, like the cupboard, but can be kept outside.

Key Fixes
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  • Implemented Potjeh's breeding idea. Instead of baby animals using an average of their parents' qualities when determining their own stats, they now select the value from one or the other parent, before adding a bit of a random roll as usual. The objective being to create more selective breeding.
  • Re-implemented auto-drinking when crafting. Do note that you will not drink from water sources reserved for crafting.
  • You can no longer apply medicines with open combat relations.

Small Fixes
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  • Added internal walls to Beaver Dams.
  • Fixed the bug by which Cave Hermit quests would sometimes ask for mining of particular minerals on leveles where those were not available.
  • Fixed a bug by which it was possible to carry hookahs with smokers still attached to them.
  • Paving tiles should no longer decay underneath bounding boxes (Relevant for palisades, houses, &c).

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As always, if you liked what we did here: Support the patch.

Today's Patch Item, for the fair price of $10, is the "Squid Hat".

Store Description wrote:Image$10 Excuse me, sir! Do you have a moment to talk about our dark lord and savior, Cthulhu?


All Gold subscribers have been awarded the Squid Hat, free of charge. Yes, it is animated.

In the Pipe
-----------------------

UPDATE YOUR CLIENTS... if you want a minor change to how some sound effects are played, relevant for midges, to be implemented.

Enjoy!
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
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Re: Game Development: Cabinet Swarm

Postby Dakkan » Tue May 22, 2018 12:55 am

Fun Hat! Still can't find fulgurite!
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Re: Game Development: Cabinet Swarm

Postby Ants » Tue May 22, 2018 12:55 am

THE NEW HAT IS AMAZING AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

SO HAPPY
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Re: Game Development: Cabinet Swarm

Postby wonder-ass » Tue May 22, 2018 12:56 am

can the midge swarm be killed?
Jorb: Go rub sticks, sprucecap.
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Re: Game Development: Cabinet Swarm

Postby Aceb » Tue May 22, 2018 12:57 am

Big hat. For big people.
A quest for a hat. - W10
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Re: Game Development: Cabinet Swarm

Postby Redlaw » Tue May 22, 2018 12:57 am

Looks nice over all.
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Re: Game Development: Cabinet Swarm

Postby jorb » Tue May 22, 2018 12:57 am

wonder-ass wrote:can the midge swarm be killed?


DDT has not been implemented yet.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
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Re: Game Development: Cabinet Swarm

Postby loftar » Tue May 22, 2018 12:57 am

wonder-ass wrote:can the midge swarm be killed?

Well, by letting them bite you until they're content, you make it harmless. :)
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Re: Game Development: Cabinet Swarm

Postby Ardennesss » Tue May 22, 2018 12:57 am

We still ignoring this? I literally have an alt dedicated to sleep in a bed 24/7 and harvest wax now.


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Re: Game Development: Cabinet Swarm

Postby jorb » Tue May 22, 2018 12:58 am

Ardennesss wrote:We still ignoring this? I literally have an alt dedicated to sleep in a bed 24/7 and harvest wax now.


Image


You realize that kelp cream treats it, right?
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

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