I like finding rare curios and making gigantic piles of dirt, best endgame.jorb wrote:Cute, but why do you engage in those activities? To gain stats or abilities that you otherwise wouldn't have. To become more powerful ingame in some way or another, right?jordancoles wrote:PVP, dungeon grinds and grouping up, roaming world bosses (dragons, massive bears, etc), credos and tradeazrid wrote:Unlimited growth endgame needs to be replaced with pvp endgame.
Tons of things that could be made into meaningful endgame activities
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Dakkan
- Posts: 666
- Joined: Thu Dec 12, 2013 2:58 am
Re: Remove item qualities from curios and add stat caps agai
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Aceb
- Posts: 1831
- Joined: Wed Jun 16, 2010 2:34 pm
Re: Remove item qualities from curios and add stat caps agai
Why not bring from time to time magically appearing stone pillars, that once conquested in certain time period, gives a greatly buff to a realm it was conquested by?
Something that could give a insignificant bonus for top1 realm, but if captured by top2 or top3 faction give a significant leverage to gain upperhand (or try to) against top1?
Just let's think of more cool objectives to fight for, to reach for instead of putting ourselfs in restrains.
Something that could give a insignificant bonus for top1 realm, but if captured by top2 or top3 faction give a significant leverage to gain upperhand (or try to) against top1?
Just let's think of more cool objectives to fight for, to reach for instead of putting ourselfs in restrains.
