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jacksonblu
- Posts: 78
- Joined: Sat Sep 05, 2015 12:34 am
Wilderness Beacon as Decoration
Wilderness beacons are pretty cool looking, but unfortunately, they only last an hour while burning before they disappear. It would be pretty cool that if the player inputted nothing when they lit the beacon, the beacon wouldn't be usable as a new-character spawnpoint, but it wouldn't decay after an hour. The beacons do have variable materials after all.
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Terry6390
- Posts: 18
- Joined: Wed Aug 09, 2017 10:51 pm
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Granger
- Posts: 9255
- Joined: Mon Mar 22, 2010 2:00 pm
Re: Wilderness Beacon as Decoration
That's a nice idea.
Question is: should this state be permanent (possibly shafting less experienced players which build it for the original intent) or should it be possible to retroactively set a secret (making them a potential security nightmare)?
Question is: should this state be permanent (possibly shafting less experienced players which build it for the original intent) or should it be possible to retroactively set a secret (making them a potential security nightmare)?
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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Saergof
- Posts: 96
- Joined: Thu Sep 08, 2016 2:32 pm
Re: Wilderness Beacon as Decoration
To avoid the risk to accidentally lit the beacon, some reserved word may suit better than just an empty text input.
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Aceb
- Posts: 1831
- Joined: Wed Jun 16, 2010 2:34 pm
Re: Wilderness Beacon as Decoration
Just use a fire source to lit it instead of putting a password as alternative way. After 3 days ingame, make the top to be refueled.
Other thing: just 0.25tar to be poured inside, changing it purpouse.
Other thing: just 0.25tar to be poured inside, changing it purpouse.
