Game Development: Post Rose

Announcements about major changes in Haven & Hearth.
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DDDsDD999
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Re: Game Development: Post Rose

Post by DDDsDD999 »

loftar wrote:
DDDsDD999 wrote:Correct me if I'm wrong, but this doesn't seem to do anything to stop bots from planting a crop every hour to maximize quality gain rolls. Though it definitely is a welcome change.
You tell me why it wouldn't work, but that's exactly what it was intended to make unnecessary. Since you don't lose anything from waiting a day or two with replanting, there should be no need to bot it.
But if you plant every hour, you get as many tries to get a perfect +5 quality gain, don't you? Where as a normal farm harvest would get anywhere from -2 to +5.
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DatSheep
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Re: Game Development: Post Rose

Post by DatSheep »

Really liking the new alloy and mailbox idea, but my concern is that the rose gold is too...orange? Could keep the color and have it be a lot lighter in shade, maybe to increase aesthetic points. Anyhoo gj guys! :D
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tyrtix
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Re: Game Development: Post Rose

Post by tyrtix »

botters harvest seeds mostly, for what i know, so they'll still bot them as they have one less state to go trough.
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jorb
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Re: Game Development: Post Rose

Post by jorb »

DDDsDD999 wrote:
loftar wrote:
DDDsDD999 wrote:Correct me if I'm wrong, but this doesn't seem to do anything to stop bots from planting a crop every hour to maximize quality gain rolls. Though it definitely is a welcome change.
You tell me why it wouldn't work, but that's exactly what it was intended to make unnecessary. Since you don't lose anything from waiting a day or two with replanting, there should be no need to bot it.
But if you plant every hour, you get as many tries to get a perfect +5 quality gain, don't you? Where as a normal farm harvest would get anywhere from -2 to +5.
Right, there's that too. Will consider.
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waga
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Re: Game Development: Post Rose

Post by waga »

loftar wrote:
DDDsDD999 wrote:Correct me if I'm wrong, but this doesn't seem to do anything to stop bots from planting a crop every hour to maximize quality gain rolls. Though it definitely is a welcome change.
You tell me why it wouldn't work, but that's exactly what it was intended to make unnecessary. Since you don't lose anything from waiting a day or two with replanting, there should be no need to bot it.
Yeah that will just force me to double my quality fields.
To have some fields with extra time stored.
Cool update , I'll check where to find a bot.
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loftar
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Re: Game Development: Post Rose

Post by loftar »

DDDsDD999 wrote:But if you plant every hour, you get as many tries to get a perfect +5 quality gain, don't you? Where as a normal farm harvest would get anywhere from -2 to +5.
Sure, I guess, but unless you truly feel a need to plant every hour, you can choose a number of planting times within the three days of full buffering effect, in which case you should have a pretty good chance of getting +5 on at least one of them.
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waga
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Re: Game Development: Post Rose

Post by waga »

loftar wrote:
DDDsDD999 wrote:But if you plant every hour, you get as many tries to get a perfect +5 quality gain, don't you? Where as a normal farm harvest would get anywhere from -2 to +5.
Sure, I guess, but unless you truly feel a need to plant every hour, you can choose a number of planting times within the three days of full buffering effect, in which case you should have a pretty good chance of getting +5 on at least one of them.

so reduce the impact of bots by forcing us to plant more fields ??
it has to be a joke right ?? right ???
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Amanda44
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Re: Game Development: Post Rose

Post by Amanda44 »

There is some issue with the custom client, I crashed opening a cupboard and now can't log back in on Amber ... I can play on default though. :(
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boreial
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Re: Game Development: Post Rose

Post by boreial »

not sure what has caused it either, but putting a LEEK on finger aka on icon, crashes both purus and amber as well, does not affect standard client
rishani
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Re: Game Development: Post Rose

Post by rishani »

Seems that anytime I try to grab a new tool, or open a cabinet, the game crashes with both Amber and Ender. And apparently I'm not the only one with these issues, hmm.

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