3.6.2.8ed740c8
Windows 10 10.0 x64, 1.8.0_161 amd64
ATI Technologies Inc. (AMD Radeon HD 5450) - 4.4.13417 Compatibility Profile Context 15.301.1901.0
java.lang.NoClassDefFoundError: haven/Equipory$SlotInfo
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClass(Unknown Source)
at java.lang.ClassLoader.defineClass(Unknown Source)
at haven.Resource$CodeEntry$1$1.findClass(Resource.java:1235)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at haven.Resource$CodeEntry.load(Resource.java:1257)
at haven.Resource$CodeEntry.get(Resource.java:1287)
at haven.Resource.getcode(Resource.java:1154)
at haven.ItemInfo.buildinfo(ItemInfo.java:428)
at haven.GItem.info(GItem.java:204)
at haven.WItem.info(WItem.java:150)
at haven.ItemInfo$AttrCache.get(ItemInfo.java:474)
at haven.WItem.draw(WItem.java:215)
at haven.Widget.draw(Widget.java:703)
at haven.Widget.draw(Widget.java:708)
at haven.GameUI.draw(GameUI.java:823)
at haven.Widget.draw(Widget.java:703)
at haven.Widget.draw(Widget.java:708)
at haven.RootWidget.draw(RootWidget.java:66)
at haven.UI.draw(UI.java:143)
at haven.HavenPanel.rootdraw(HavenPanel.java:362)
at haven.HavenPanel.run(HavenPanel.java:628)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.ClassNotFoundException: Could not find class haven.Equipory$SlotInfo in resource (ui/tt/equed(v3))
at haven.Resource$CodeEntry$1$1.findClass(Resource.java:1234)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
... 24 more
Not sure if this crash report helps but since I didn't see one posted....
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boreial
- Posts: 536
- Joined: Mon Sep 02, 2013 4:02 am
- Location: Smack dab in the middle of NoWhere
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abysmalapathy
- Posts: 17
- Joined: Thu Jun 06, 2013 7:07 am
Re: Game Development: Post Rose
This seems to be crashing modded clients.Added tooltip names and icons to equipment points, and a highlight effect indicating what slots a held item can go in. Suggested here.
general nub, pea-brain of the century
"Sonder - the realization that each random passerby is living a life as vivid and complex as your own"
"Sonder - the realization that each random passerby is living a life as vivid and complex as your own"
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Ants
- Posts: 1842
- Joined: Sun May 04, 2014 9:55 pm
- Location: inside your head
Re: Game Development: Post Rose
100% agreed about the rose gold. Same thing about the goat wool, I think. No one that I know of is a big fan of those fleshy colors... there's not enough real pink in H&H, I think. There's not even any pink pigment to paint with, we gotta make do with purple and it really messes with the aesthetic of certain paintings.DatSheep wrote:Really liking the new alloy and mailbox idea, but my concern is that the rose gold is too...orange? Could keep the color and have it be a lot lighter in shade, maybe to increase aesthetic points. Anyhoo gj guys!
If we're gonna have flesh tone stuff, we should have a flesh dungeon where we could mine flesh blocks and flesh cloth (don't ask me how that would work lol. Zombie sheep that grow curly skin instead of wool???). Enemies could include various skinned animals who are alive despite their lack of flesh, like zombies. Boss could be a necromancer.
Last edited by Ants on Tue May 29, 2018 2:15 am, edited 4 times in total.
❤Haven's most kawaii retarded ethot karen❤


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AriZona
- Posts: 276
- Joined: Wed Sep 14, 2016 12:02 am
Re: Game Development: Post Rose
Thank you for the update, first. But please - explain me (i guess some others too) in simple language what the new crop (re)planting mechanics ?
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Reyajh
- Posts: 271
- Joined: Thu Mar 17, 2011 4:29 am
Re: Game Development: Post Rose
Zombies... Hafen zombies...crawling with ants, lol 
Just my .O2... Taste, drink.., like/hate...
Jorb: "Oh, don't you worry. We're gonna take care of the pepper situation!"![Trollface ¦]](./images/smilies/troll.gif)
Jorb: "Oh, don't you worry. We're gonna take care of the pepper situation!"
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Ants
- Posts: 1842
- Joined: Sun May 04, 2014 9:55 pm
- Location: inside your head
Re: Game Development: Post Rose
And those annoying swamp flies. Flies love corpses!Reyajh wrote:Zombies... Hafen zombies...crawling with ants, lol
❤Haven's most kawaii retarded ethot karen❤


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Chebermech
- Posts: 268
- Joined: Mon Apr 23, 2012 2:23 am
Re: Game Development: Post Rose
best small patch ever!jorb wrote: [*] Anyone with vandalism permissions on a claim may now forcibly declaim a Barter Stand on that claim through the stand's interface. Doing so is as such only a crime of trespassing, and destroys all giving and taking hands associated with the stand.
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Luanes
- Posts: 204
- Joined: Wed Apr 12, 2017 8:06 pm
Re: Game Development: Post Rose
Sorry, I did get it. Can you explain?DDDsDD999 wrote:But if you plant every hour, you get as many tries to get a perfect +5 quality gain, don't you? Where as a normal farm harvest would get anywhere from -2 to +5.loftar wrote:You tell me why it wouldn't work, but that's exactly what it was intended to make unnecessary. Since you don't lose anything from waiting a day or two with replanting, there should be no need to bot it.DDDsDD999 wrote:Correct me if I'm wrong, but this doesn't seem to do anything to stop bots from planting a crop every hour to maximize quality gain rolls. Though it definitely is a welcome change.
If I plant something, it will need to be ready to harvest to check it's quality. So, if I plant every hour, when it's time to harvest I will have many combinations of -2 and +5. You will not be able to plant the same amount of crops with only he +5 ones. Or I'm wrong?
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loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: Game Development: Post Rose
I was sure I had tested previously and verified that Java was alright with missing interface classes, but apparently I must remember that wrong. Oh well, custom clients need to be updated, then.boreial wrote:Caused by: java.lang.ClassNotFoundException: Could not find class haven.Equipory$SlotInfo in resource (ui/tt/equed(v3))
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Reyajh
- Posts: 271
- Joined: Thu Mar 17, 2011 4:29 am
Re: Game Development: Post Rose
It just occured to me. Does this mean we have to plant the same type of crop in those same tiles to get this benefit? What happens if we plant a different crop there?jorb wrote:
... the time the crop harvested had spent in the last growth stage is saved per tile or trellis...
Oh, and this:
...Hafen needs!!!Ants wrote:And those annoying swamp flies. Flies love corpses!Reyajh wrote:Zombies... Hafen zombies...crawling with ants, lol
Just my .O2... Taste, drink.., like/hate...
Jorb: "Oh, don't you worry. We're gonna take care of the pepper situation!"![Trollface ¦]](./images/smilies/troll.gif)
Jorb: "Oh, don't you worry. We're gonna take care of the pepper situation!"