You killed Kaiger?Terry6390 wrote:When they are killed it's meant to be a setback, the system works as it is.
-
azrid
- Posts: 3647
- Joined: Mon Oct 17, 2011 11:33 pm
Re: quest givers shud be unkillable unless on your claim/vcl


-
Granger
- Posts: 9255
- Joined: Mon Mar 22, 2010 2:00 pm
Re: quest givers shud be unkillable unless on your claim/vcl
Suggestion was that claiming would have the same effect as destroying the object they're bound to: that they move to a more suitable (=unclaimed) object.synaris wrote:i agree with this.Granger wrote:I think it should simply move into another boulder or tree nearby. This would make it impossible to kill them, unless one clears the whole map of trees and boulders.
While at it: they shouldn't like being owned, thus simply relocate in case they get claimed (similar as when their object gets destroyed).
but how does claiming a quest giver before killing it make it difficult enough that griefers wouldnt bother with it? its not that hard to make an alt and drop down a personal claim.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
-
overtyped
- Posts: 3906
- Joined: Tue Sep 28, 2010 2:09 am
- Location: Quaran book burning festival
Re: quest givers shud be unkillable unless on your claim/vcl
well, that and it would cost you lp to destroy the quest giver, and you will have to wait for the claim to dry. If people frequent that quest giver and see someone trying to claim it, they might intercede and bash that sucker down b4 it dries. Which is my hope.Granger wrote:Suggestion was that claiming would have the same effect as destroying the object they're bound to: that they move to a more suitable (=unclaimed) object.synaris wrote:i agree with this.Granger wrote:I think it should simply move into another boulder or tree nearby. This would make it impossible to kill them, unless one clears the whole map of trees and boulders.
While at it: they shouldn't like being owned, thus simply relocate in case they get claimed (similar as when their object gets destroyed).
but how does claiming a quest giver before killing it make it difficult enough that griefers wouldnt bother with it? its not that hard to make an alt and drop down a personal claim.
Early world exploit: Put your hearthfire inside a cave, then hold shift to position a claim right in front of a cave. After 8 hours the claim will be unbreakable. Since your hearthfire is inside the cave, you can still get back inside, and leave, but nobody will be able to enter, effectively making you unraidable for the first 3-7 days. Enjoy
-
SlicingTheMoon
- Posts: 192
- Joined: Wed Sep 02, 2015 12:45 pm
Re: quest givers shud be unkillable unless on your claim/vcl
I live in an area where a village have claimed all quest givers with personal claims and made roads to all of them, and they made it a public use, so anyone can enter but noone can destroy them.
This is the hard option, you work protecting what is important, if you care about your quest givers, give them a personal claim and maintain it, but let others access it so they wont get pissed.
I do would love killing a "quest giver" would leave a murder scent/debuff, so we have a chance to hunt them down.
making so the quest givers relocate is a good idea, but then people might try to move quest givers closer to their base, destroying any that is too far away
This is the hard option, you work protecting what is important, if you care about your quest givers, give them a personal claim and maintain it, but let others access it so they wont get pissed.
I do would love killing a "quest giver" would leave a murder scent/debuff, so we have a chance to hunt them down.
making so the quest givers relocate is a good idea, but then people might try to move quest givers closer to their base, destroying any that is too far away
Always working on intelligent Village Designs.
-
overtyped
- Posts: 3906
- Joined: Tue Sep 28, 2010 2:09 am
- Location: Quaran book burning festival
Re: quest givers shud be unkillable unless on your claim/vcl
It's kinda dumb though that it forces you to claim and wall all ur quest givers.SlicingTheMoon wrote:I live in an area where a village have claimed all quest givers with personal claims and made roads to all of them, and they made it a public use, so anyone can enter but noone can destroy them.
This is the hard option, you work protecting what is important, if you care about your quest givers, give them a personal claim and maintain it, but let others access it so they wont get pissed.
I do would love killing a "quest giver" would leave a murder scent/debuff, so we have a chance to hunt them down.
making so the quest givers relocate is a good idea, but then people might try to move quest givers closer to their base, destroying any that is too far away
Quest givers relocating to the next closest object isn't bad. If you took the massive massive undertaking of killing quest givers to get closer to you, then you deserve it imo. We are talking up to a thousand trees, stones, etc depending on how far away it is.
Early world exploit: Put your hearthfire inside a cave, then hold shift to position a claim right in front of a cave. After 8 hours the claim will be unbreakable. Since your hearthfire is inside the cave, you can still get back inside, and leave, but nobody will be able to enter, effectively making you unraidable for the first 3-7 days. Enjoy
-
jordancoles
- Posts: 14168
- Joined: Sun May 29, 2011 6:50 pm
- Location: British Columbia, Canada
Re: quest givers shud be unkillable unless on your claim/vcl
I think it should just cost vandalism off claim
Check out my pro-tips threadDuhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.
