captcha are cancer and ruin my immersion.
Which I usually don't give two fuck about
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VDZ
- Posts: 2766
- Joined: Sun Jul 17, 2011 2:27 am
Re: Game Development: Post Rose
But the timing doesn't need to be precise. ghandhikus's original suggestion involved 24-hour spans of time during which a certain quality effect applies; that should definitely be feasible for a human.tyrtix wrote:Any mechanic that relies on precise timing, have a great advantage in using bots.VDZ wrote:
However, I do think the idea is interesting. Rather than having it being a punishment mechanic, you could just have a higher range of possible quality increase when harvesting at the optimal time, and just the normal quality chances if you harvest it immediately or after two weeks.
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awsomkid373
- Posts: 25
- Joined: Sun Feb 25, 2018 12:19 am
Re: Game Development: Post Rose
cool a new update is here

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tyrtix
- Posts: 1108
- Joined: Wed Feb 19, 2014 12:54 am
- Location: Leghorn
Re: Game Development: Post Rose
Botters will simply downgrade to the lower ql level they can get, or enlarge farms to possibly, randomly get the max ql that their bots then autosort to the best, then seed again and so on.VDZ wrote:But the timing doesn't need to be precise. ghandhikus's original suggestion involved 24-hour spans of time during which a certain quality effect applies; that should definitely be feasible for a human.tyrtix wrote:Any mechanic that relies on precise timing, have a great advantage in using bots.VDZ wrote:
However, I do think the idea is interesting. Rather than having it being a punishment mechanic, you could just have a higher range of possible quality increase when harvesting at the optimal time, and just the normal quality chances if you harvest it immediately or after two weeks.
For me, the only way to remove botters, is trough controls and by banning players that bots. Seen that on a LOT of online games, it works better than one can expect.
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Aceb
- Posts: 1831
- Joined: Wed Jun 16, 2010 2:34 pm
Re: Game Development: Post Rose
I doubt anyone would wish to do that for free, spending a lot of time chasing those people and I would rather have Jorb and Loftar spend their time on developing.tyrtix wrote:...
Also there's other ways, not so effective, but still, exists.
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Reyajh
- Posts: 271
- Joined: Thu Mar 17, 2011 4:29 am
Re: Game Development: Post Rose
Oh great, now we have Superfly-GMO, miracle-quick grow, Hyperactivity disorder crops.../
CAPTCHA is a horrible idea for immersion in a game and a cop-out from a developers standpoint IMO. /delete agreed.
Some good ideas already posted in here and I think combined, with devs creativity we might get something feels more natural. But IMO the whole farming/credo/fep thing needs to be scaled down, maybe just a bit... Now that we are starting to get more content in other areas, perhaps the time is right.
CAPTCHA is a horrible idea for immersion in a game and a cop-out from a developers standpoint IMO. /delete agreed.
Some good ideas already posted in here and I think combined, with devs creativity we might get something feels more natural. But IMO the whole farming/credo/fep thing needs to be scaled down, maybe just a bit... Now that we are starting to get more content in other areas, perhaps the time is right.
Just my .O2... Taste, drink.., like/hate...
Jorb: "Oh, don't you worry. We're gonna take care of the pepper situation!"![Trollface ¦]](./images/smilies/troll.gif)
Jorb: "Oh, don't you worry. We're gonna take care of the pepper situation!"
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ZoniaX
- Posts: 49
- Joined: Mon Feb 10, 2014 8:47 am
Re: Game Development: Post Rose
... just remove the quality from crops and all other things that are easier done bye a bot than a human. But not at all! Use the Credos for quality gains. E.g. Lets say there are endless lvls in the farmer Credo for each lvl you get a +5 better crop. (But then i would like to do 3 or more credos at the same time). Imagine if someone focus on smithing and nothing else he could be the best smith in haven regardless if he is a hermit or in a big (bot)faction. And his name would be taged on the item instead of "mop". He and maybe his friend who spent all his credods in mining could run a small camp with a postbox infront their home where people from all around could place their orders.
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jorb
- Posts: 18715
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- Location: Here, there and everywhere.
Re: Game Development: Post Rose
Will be posting this week's patch on Tuesday rather than Monday, 'cause reasons.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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jordancoles
- Posts: 14168
- Joined: Sun May 29, 2011 6:50 pm
- Location: British Columbia, Canada
Re: Game Development: Post Rose
jorb wrote:Will be posting this week's patch on Tuesday rather than Monday, 'cause reasons.

Check out my pro-tips threadDuhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.

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Zentetsuken
- Posts: 2128
- Joined: Sun Jun 20, 2010 4:07 pm
- Location: Flavor Town



