Dreams are widely used in the best recipes for curiosities. People who have special bots can harvest them non-stop and are not limited time-wise in crafting the top tier curiosities. You do not need a special character or an inventory to bot dreamcatchers. When I think what would I bot, dreams have the priority on the list.
Ways to fix:
-making it so that you can harvest all available dreams by 1 shift+click on the catcher;
-make the catcher quality to determine the capacity of the dream-catchers (2-3-4-5 and etc.);
-would be nice if your character would continue harvesting an array of tightly placed dreamcatchers after you would shift-clicked the first one.
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LadyGoo
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QoL: Dream Collection
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Ardennesss
- Posts: 1171
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Re: QoL: Dream Collection
LadyGoo wrote: Botters do not exist anymore.
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waga
- Posts: 620
- Joined: Fri Apr 20, 2012 10:07 pm
Re: QoL: Dream Collection
Collecting 400 dreams a day instead of 40 doesn't give you an advantage so i'm not sure I'm following you.
That being said , collecting dream is sure a pain in the ass.
What i'd like to see for dreams and other chores like this everyone hate , a workstation or building that automatize it.
Same principle than the windmill for flour.
This or increase the capacity like you proposed.
it wouldn'tbe so bad if we could collect more than 2 at the time.
Same idea with the smelters ... no one would feel the need to bot it if we could load 100 or 200 ore at the time. (sorry for derailing but it's the same idea I think)
That being said , collecting dream is sure a pain in the ass.
What i'd like to see for dreams and other chores like this everyone hate , a workstation or building that automatize it.
Same principle than the windmill for flour.
This or increase the capacity like you proposed.
it wouldn'tbe so bad if we could collect more than 2 at the time.
Same idea with the smelters ... no one would feel the need to bot it if we could load 100 or 200 ore at the time. (sorry for derailing but it's the same idea I think)
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Granger
- Posts: 9255
- Joined: Mon Mar 22, 2010 2:00 pm
Re: QoL: Dream Collection
Why would anything need more then one dream anyway?
In case you can produce one you can produce an arbitrary number of them off same (or similar) quality by just building more catchers...
In case you can produce one you can produce an arbitrary number of them off same (or similar) quality by just building more catchers...
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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DDDsDD999
- Posts: 5766
- Joined: Fri Jul 02, 2010 12:31 am
Re: QoL: Dream Collection
Because you have to click on each of the tiny frames, over and over? It's not because it's a rare resource or anything, it's because it's annoying to collect.Granger wrote:Why would anything need more then one dream anyway?
In case you can produce one you can produce an arbitrary number of them off same (or similar) quality by just building more catchers...





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MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: QoL: Dream Collection
See also: viewtopic.php?f=48&t=61365 and more than a few other threads. Not the first time it's come up, and tempted to find what I can and merge them.
It's come up more than once in the past because there are more than a couple curios people do want to produce in quantity because they're decent to even good at mid to high level.
I'm thinking that the obstacle to a mass harvest collection for dreams and trellises are more the fact that these are movable objects, not a tile resource, so it makes getting the code working a bit harder, or at least consumes enough extra resources on the server to make it less tasteful to implement. Maybe loftar just hasn't looked it over yet.
It's come up more than once in the past because there are more than a couple curios people do want to produce in quantity because they're decent to even good at mid to high level.
I'm thinking that the obstacle to a mass harvest collection for dreams and trellises are more the fact that these are movable objects, not a tile resource, so it makes getting the code working a bit harder, or at least consumes enough extra resources on the server to make it less tasteful to implement. Maybe loftar just hasn't looked it over yet.
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ctopolon3
- Posts: 488
- Joined: Mon Nov 23, 2015 10:22 am
Re: QoL: Dream Collection
i suggest make dreamcatchers like beehives:
works in range (slows down when near),
produce dream in result of action (sleep in bed (not fresh alt)) (mb more PSY more speed),
make wounds on harvest, softcapped by will/lore on harvest.
mb increase capacity after this changes.
works in range (slows down when near),
produce dream in result of action (sleep in bed (not fresh alt)) (mb more PSY more speed),
make wounds on harvest, softcapped by will/lore on harvest.
mb increase capacity after this changes.
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synaris
- Posts: 1255
- Joined: Sun Jul 06, 2014 12:58 am
Re: QoL: Dream Collection
please don't merge our threads, mine is about a new tool for collection rather than a new mechanic.MagicManICT wrote:See also: viewtopic.php?f=48&t=61365 and more than a few other threads. Not the first time it's come up, and tempted to find what I can and merge them.
It's come up more than once in the past because there are more than a couple curios people do want to produce in quantity because they're decent to even good at mid to high level.
I'm thinking that the obstacle to a mass harvest collection for dreams and trellises are more the fact that these are movable objects, not a tile resource, so it makes getting the code working a bit harder, or at least consumes enough extra resources on the server to make it less tasteful to implement. Maybe loftar just hasn't looked it over yet.
and i like my idea more than this.
Newbie and noob do not mean the same thing.
Neither do figuratively and literally.
Neither do figuratively and literally.
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loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: QoL: Dream Collection
Rather, dreams shouldn't be "generated" by dream catchers to begin with; they should just be catching them. There shouldn't be an incentive to have fields of dreamcatchers.
I've been thinking about remaking dreams to the effect of something like lore events being "collected" by the character experiencing them, and releasing them as dreams when sleeping in a bed, to be caught be nearby dream catchers, with quality being generated in more interesting ways than now, and perhaps even having different lore events leading to different kinds of dreams (as opposed to only dreaming beautiful dreams). The only objection against the mechanic that I'm not currently sure what to do about is that I want it to be relatively easy to build a new hearth fire, especially in the early game when one might not have a bed yet.
I've been thinking about remaking dreams to the effect of something like lore events being "collected" by the character experiencing them, and releasing them as dreams when sleeping in a bed, to be caught be nearby dream catchers, with quality being generated in more interesting ways than now, and perhaps even having different lore events leading to different kinds of dreams (as opposed to only dreaming beautiful dreams). The only objection against the mechanic that I'm not currently sure what to do about is that I want it to be relatively easy to build a new hearth fire, especially in the early game when one might not have a bed yet.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Granger
- Posts: 9255
- Joined: Mon Mar 22, 2010 2:00 pm
Re: QoL: Dream Collection
Just remove the dream from the fire?
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020