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MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: Scream of anguish
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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✧
- Posts: 175
- Joined: Mon Feb 26, 2018 9:50 am
Re: Scream of anguish
On second thought, I don't want to give people any more incentive to destroy questgivers :<
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synaris
- Posts: 1255
- Joined: Sun Jul 06, 2014 12:58 am
Re: Scream of anguish
im surrounded by idiots....✧ wrote:On second thought, I don't want to give people any more incentive to destroy questgivers :<
so this is already happening without a lore event? so whats the problem with a lore event?MagicManICT wrote:http://www.havenandhearth.com/forum/viewtopic.php?f=58&t=53338&hilit=godkiller#p706745
im willing to bet that if the event gets added, people will blame every single solitary questgiver death on it.
yanno wut? im gonna make a retarded claim with no reasoning too, just so we're all even.
killing questgivers cures cancer. if you have cancer, get to murderin.
Newbie and noob do not mean the same thing.
Neither do figuratively and literally.
Neither do figuratively and literally.
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✧
- Posts: 175
- Joined: Mon Feb 26, 2018 9:50 am
Re: Scream of anguish
What if a questgiver says "you have a quest to have the experience of the death of a questgiver"
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synaris
- Posts: 1255
- Joined: Sun Jul 06, 2014 12:58 am
Re: Scream of anguish
that shouldnt be in the game. i sure as hell wouldnt support forcing players to kill questgivers. i just wanted some more lore in the game.✧ wrote:What if a questgiver says "you have a quest to have the experience of the death of a questgiver"
Newbie and noob do not mean the same thing.
Neither do figuratively and literally.
Neither do figuratively and literally.
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Ancaladar
- Posts: 78
- Joined: Fri Jul 15, 2016 8:34 pm
Re: Scream of anguish
Saying this doesn't really help your case, I'm afraidsynaris wrote:im surrounded by idiots....✧ wrote:On second thought, I don't want to give people any more incentive to destroy questgivers :<
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✧
- Posts: 175
- Joined: Mon Feb 26, 2018 9:50 am
Re: Scream of anguish
What if it were an actual scream of anguish, a sound effect, rather than an exp event?
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synaris
- Posts: 1255
- Joined: Sun Jul 06, 2014 12:58 am
Re: Scream of anguish
that would be awesome. but i figured jorbtar wouldnt do that.✧ wrote:What if it were an actual scream of anguish, a sound effect, rather than an exp event?
doesnt make it any less true.Ancaladar wrote:Saying this doesn't really help your case, I'm afraidsynaris wrote:im surrounded by idiots....✧ wrote:On second thought, I don't want to give people any more incentive to destroy questgivers :<
Newbie and noob do not mean the same thing.
Neither do figuratively and literally.
Neither do figuratively and literally.
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Aceb
- Posts: 1831
- Joined: Wed Jun 16, 2010 2:34 pm
Re: Scream of anguish
Lore is cool but not this way.
People already use roads to peek for getting EXP from certain events. There's no "extra" benefit of killing a quest giver, other than hinder other people progress or vent your frustration for getting 9 EXP from a quest.
You idea, while as "lore" would be cool, I would rather have a small chance for a quest description or "special parchment" after completing a quest with some lore piece, than an event of killing quest giver.
As You see, there are some idiots or not and believe me, people are very lazy when it comes to questing and having a lot of characters having a chance for something like 400XP is a lot. You actually create a situation, where killing a certain quest giver would yell a nice possible reward to many, even if a small for only one.
People already use roads to peek for getting EXP from certain events. There's no "extra" benefit of killing a quest giver, other than hinder other people progress or vent your frustration for getting 9 EXP from a quest.
You idea, while as "lore" would be cool, I would rather have a small chance for a quest description or "special parchment" after completing a quest with some lore piece, than an event of killing quest giver.
As You see, there are some idiots or not and believe me, people are very lazy when it comes to questing and having a lot of characters having a chance for something like 400XP is a lot. You actually create a situation, where killing a certain quest giver would yell a nice possible reward to many, even if a small for only one.
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synaris
- Posts: 1255
- Joined: Sun Jul 06, 2014 12:58 am
Re: Scream of anguish
everyone i have met in this world is an obsessive min/maxer that loves nothing more than to pump up their stats to absurd extremes and killing known questgivers flies in the face of that.Aceb wrote:Lore is cool but not this way.
People already use roads to peek for getting EXP from certain events. There's no "extra" benefit of killing a quest giver, other than hinder other people progress or vent your frustration for getting 9 EXP from a quest.
You idea, while as "lore" would be cool, I would rather have a small chance for a quest description or "special parchment" after completing a quest with some lore piece, than an event of killing quest giver.
As You see, there are some idiots or not and believe me, people are very lazy when it comes to questing and having a lot of characters having a chance for something like 400XP is a lot. You actually create a situation, where killing a certain quest giver would yell a nice possible reward to many, even if a small for only one.
where are these lazy people you're talking about?
and like i said, i didnt even want an exp value added to this. i used the number 400 as an example. if i had my way this event would give 0 experience or even TAKE AWAY experience. as the horror of that scream saps away your strength. (with the actually questgiver killer receiving the biggest penalty)
Newbie and noob do not mean the same thing.
Neither do figuratively and literally.
Neither do figuratively and literally.
