Already done this...ctopolon4 wrote:looks like u not replanting trees, produce silk, select/butcher animals
here is alot stupid clicks (like harvest 250 mulberry leaves via 5x5 inventory)
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LostJustice
- Posts: 691
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Re: Anti Bot Mechanics

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iamahh
- Posts: 1806
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Re: Anti Bot Mechanics
villages could hire NPCs and help develop them, teach habilities like farming and feeding animals for long periods... that is until the NPC gets hungry, bored, drunk...
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MagicManICT
- Posts: 18435
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Re: Anti Bot Mechanics
I thought this was what nabs were for?iamahh wrote:villages could hire NPCs and help develop them, teach habilities like farming and feeding animals for long periods... that is until the NPC gets hungry, bored, drunk...
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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Aceb
- Posts: 1831
- Joined: Wed Jun 16, 2010 2:34 pm
Re: Anti Bot Mechanics
If it's more advanced village, the nab must have developed his character enough past nab stage.MagicManICT wrote:I thought this was what nabs were for?iamahh wrote:villages could hire NPCs and help develop them, teach habilities like farming and feeding animals for long periods... that is until the NPC gets hungry, bored, drunk...
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MagicManICT
- Posts: 18435
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Re: Anti Bot Mechanics
Nabs can still chop trees, pave, and such. Yeah, I'm aware the farming and certain other "labor" jobs need skilled characters. That was as much a joke as making a legitimate statement as one way to fix the "bot" issue. Some of the changes have been supposed to be to help with this, such as getting rid of the softcap on harvesting crops with low skill characters. Might need more, or improvements to existing mechanics. I've always lived a hermit life, so this part of the game isn't familiar enough to me to make any strong suggestions.
Problem also is nabs getting bored with the "slave labor" of the village life.
Problem also is nabs getting bored with the "slave labor" of the village life.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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ctopolon4
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Re: Anti Bot Mechanics
nabs cant help u eat faster, make routin every day, speed up ur curio every 30min, drain EXP from kingdom every 30min, check bone spot every 30min, speed up coracle use, fill up 9 waterskins faster, block_move in combat & etc (make action to each same item in inventory by 1 click, pack/sort/shuffle your inventory) (show distance from party members and quest givers)
STASON#7865
https://discord.gg/8caX3qH
https://discord.gg/8caX3qH
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LostJustice
- Posts: 691
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Re: Anti Bot Mechanics
Think most of this stuff you noted is done by hand. Pack and shuffle inventory? Thanks for the idea, hadn’t thought of that one.ctopolon4 wrote:nabs cant help u eat faster, make routin every day, speed up ur curio every 30min, drain EXP from kingdom every 30min, check bone spot every 30min, speed up coracle use, fill up 9 waterskins faster, block_move in combat & etc (make action to each same item in inventory by 1 click, pack/sort/shuffle your inventory) (show distance from party members and quest givers)

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eliminoid
- Posts: 155
- Joined: Tue Oct 25, 2011 6:04 pm
Re: Anti Bot Mechanics
I like botting in Haven because it helps me hone my programming skills and be unpunished at the same time, unlike other online games! Seriously guys, where else you see a game where you wont be banned for client modding, bot making etc?
Hi
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dafels
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julian12it
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- Location: Topaz
Re: Anti Bot Mechanics
captchas and I'll blow my brains out, no, please
