item dissapeared when moving from cellar to room

The worst monsters in the Hearthlands warp the fabric of space and time...
Dudesoe
Posts: 26
Joined: Sat May 14, 2011 10:37 pm

item dissapeared when moving from cellar to room

Post by Dudesoe »

I had a scythe and somehow i ctrl clicked it when moving between cellar and to the main room(in the loading screen), deleted the item out of existence, reproduced it with a bronze sword, rip both items q_q
ooooooooooooooooooooof
User avatar
vatas
Posts: 5255
Joined: Fri Apr 05, 2013 8:34 am
Location: Suomi Finland Perkele

Re: item dissapeared when moving from cellar to room

Post by vatas »

They're "inside" the cellar door model. Only way to get them out is to have identical item, drop it on the floor next to (not on top) of the cellar door and shift+click it (may need Amber for it.)
Haven and Hearth Wiki (Maintained by volunteers - test/verify when practical. Forum thread

Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)

Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
Dudesoe
Posts: 26
Joined: Sat May 14, 2011 10:37 pm

Re: item dissapeared when moving from cellar to room

Post by Dudesoe »

Don't they usually visually appear ontop of the cellar? Oh well, nonetheless, I retrieved the items thanks to you, but I still believe this should be fixed
ooooooooooooooooooooof
User avatar
MagicManICT
Posts: 18435
Joined: Tue Aug 17, 2010 1:47 am

Re: item dissapeared when moving from cellar to room

Post by MagicManICT »

Dudesoe wrote:Don't they usually visually appear ontop of the cellar? Oh well, nonetheless, I retrieved the items thanks to you, but I still believe this should be fixed
Might be something that can be done client side--make a normally passable tile invisible so you can click on what's underneath? Might need a server redesign, though--possibly easy, possibly moderately to heavily intensive or hard due to other issues.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.

Return to “Bugs”