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Onionfighter
- Posts: 2957
- Joined: Sat May 30, 2009 8:45 am
- Location: Mordor
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JTG
- Posts: 339
- Joined: Fri Jun 12, 2009 4:11 am
Re: Game Development: Destruction & Sericulture
No there are just more trees to grow. Also I caught a female moth. You should make frogs and chickens chase after them.
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Malicus
- Posts: 333
- Joined: Sat May 30, 2009 5:01 am
Re: Game Development: Destruction & Sericulture
That is what Onionfighter is referring to.loftar wrote:It hasn't been implemented yet. Or, to be more precise, the growing itself is implemented, but the secondary mechanism by which I want to have them grow is not implemented yet, so there is nothing to trigger it. To be even more precise, I wish to implement a general "map decay" function, and the last stage of tree growth should be one of its effects.
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JTG
- Posts: 339
- Joined: Fri Jun 12, 2009 4:11 am
Re: Game Development: Destruction & Sericulture
BOOYAH, I got a female and male. The male was a bitch it kept doing circles over a ridge preventing me from getting it. I love this they are like fairys.
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theTrav
- Posts: 3464
- Joined: Fri May 29, 2009 11:25 pm
Re: Game Development: Destruction & Sericulture
How many eggs per moth, how many worms per egg?
Is it possible to breed them in captivity, or are we going to be hunting them constantly?
Do mulberry trees give berries and can we re-plant mulberry trees via the same mechanism?
Is it possible to breed them in captivity, or are we going to be hunting them constantly?
Do mulberry trees give berries and can we re-plant mulberry trees via the same mechanism?
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Erik_the_Blue
- Posts: 218
- Joined: Mon Jun 22, 2009 10:15 am
Re: Game Development: Destruction & Sericulture
Mulberry trees do give berries (and bark, branches, and leaves) which we can eat or replant like firs and apple trees (or at least they can be placed in a pot on a bench).
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JTG
- Posts: 339
- Joined: Fri Jun 12, 2009 4:11 am
Re: Game Development: Destruction & Sericulture
If you read it the moths turn into 1 egg which gives 1 silk filament you need 5 of those to make a thread and 5 of those to make a yarn and 5 of those to make a piece of silk cloth.
Thats a total of 30 silk eggs for one cloth. Which is 60 moths. If my math is right.
Thats a total of 30 silk eggs for one cloth. Which is 60 moths. If my math is right.
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JTG
- Posts: 339
- Joined: Fri Jun 12, 2009 4:11 am
Re: Game Development: Destruction & Sericulture
graaaaaaaagh. I accidently dropped a moth.
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Erik_the_Blue
- Posts: 218
- Joined: Mon Jun 22, 2009 10:15 am
Re: Game Development: Destruction & Sericulture
Four leaves to an cocoon/filament, five filaments to a thread, five threads to a cloth, actually. That's 20 leaves per thread, 100 leaves per cloth, and 25 cocoons per cloth. Assuming you are neutral on the industry/nature slider, of course.
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JTG
- Posts: 339
- Joined: Fri Jun 12, 2009 4:11 am
Re: Game Development: Destruction & Sericulture
The last time I talked about them liking to go back and forth over ridges I lied. I saw one fly by right after I dropped the last one, and this one decided to go back and forth over a ridge making me have to go around the edge of it 20 times.