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Ants
- Posts: 1842
- Joined: Sun May 04, 2014 9:55 pm
- Location: inside your head
Better terraforming curio
Terraforming is a pain in the butt for people who don't use bots. Could we get a reward better than odd tubers for doing it? Or buff the tubers?
❤Haven's most kawaii retarded ethot karen❤


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Aceb
- Posts: 1831
- Joined: Wed Jun 16, 2010 2:34 pm
Re: Better terraforming curio
Oh for god sake, give them hand and they will take whole arm.
-1, we got us nice survey system (which could maybe get expanded to 40x40), which allow us to use soil stockpiles to be autofilled / used in terraforming.
How much more comfortable You wanna get?
And no, this way You will only increase reward "for a bot". What did You think making that thread? That bots won't dig up it because those are bots...?
It was pain before survey change, now it is luxury in comparison.
-1, we got us nice survey system (which could maybe get expanded to 40x40), which allow us to use soil stockpiles to be autofilled / used in terraforming.
How much more comfortable You wanna get?
And no, this way You will only increase reward "for a bot". What did You think making that thread? That bots won't dig up it because those are bots...?
It was pain before survey change, now it is luxury in comparison.
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synaris
- Posts: 1255
- Joined: Sun Jul 06, 2014 12:58 am
Re: Better terraforming curio
pretty much summed it up. -1 as well. we dont need better curios that can be botted so easily.Aceb wrote:Oh for god sake, give them hand and they will take whole arm.
-1, we got us nice survey system (which could maybe get expanded to 40x40), which allow us to use soil stockpiles to be autofilled / used in terraforming.
How much more comfortable You wanna get?
And no, this way You will only increase reward "for a bot". What did You think making that thread? That bots won't dig up it because those are bots...?
It was pain before survey change, now it is luxury in comparison.
id love some way to buff odd tubers though. cuz currently they blow ass. just do it in a way that cant be easily botted.
Newbie and noob do not mean the same thing.
Neither do figuratively and literally.
Neither do figuratively and literally.
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shubla
- Posts: 13041
- Joined: Sun Nov 03, 2013 11:26 am
- Location: Finland
Re: Better terraforming curio
Maybe hearthlings should adapt to the natural shapes of hearthlands, instead of making it all flat!
After all, the reward that you get from terraforming is the terraformed land by itself!
After all, the reward that you get from terraforming is the terraformed land by itself!

I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
Join the moderated unofficial discord for the game! https://discord.gg/2TAbGj2
Purus Pasta, The Best Client
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Dakkan
- Posts: 666
- Joined: Thu Dec 12, 2013 2:58 am
Re: Better terraforming curio
I still kindof want a digging global pool, similar to fishing and now quest giver rewards. Certains types of objects dropped on the ground don't vanish forever but instead are added to a global dirt pool, and while digging dirt you have rare random chance of getting one of these items, just like with the fishing global pool.
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Granger
- Posts: 9255
- Joined: Mon Mar 22, 2010 2:00 pm
Re: Better terraforming curio
This would be interesting.Dakkan wrote:I still kindof want a digging global pool, similar to fishing and now quest giver rewards. Certains types of objects dropped on the ground don't vanish forever but instead are added to a global dirt pool, and while digging dirt you have rare random chance of getting one of these items, just like with the fishing global pool.
But will, on the other hand, make the game boring as a beginner/hermit will likely find stuff that is better as he can produce by himself on a constant basis - which will grow the thought of 'what's the point?'...
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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Dakkan
- Posts: 666
- Joined: Thu Dec 12, 2013 2:58 am
Re: Better terraforming curio
Any more than fishing already does? And digging costs much more energy than idly fishing for wonderful trash. A low-ish chance(1/10th of odd tuber maybe?) combined with only certain items (metals, stone, no biological stuff) being applicable to enter the dirt pool would probably prevent this from allowing beginners to skip the early game, maybe metal bars, assuming people let high quality bars decay a lot. And just like fishing, 90% of the stuff you dig up will be trash anyway, but would break up the monotony somewhat with occasional interesting finds.Granger wrote:This would be interesting.Dakkan wrote:I still kindof want a digging global pool, similar to fishing and now quest giver rewards. Certains types of objects dropped on the ground don't vanish forever but instead are added to a global dirt pool, and while digging dirt you have rare random chance of getting one of these items, just like with the fishing global pool.
But will, on the other hand, make the game boring as a beginner/hermit will likely find stuff that is better as he can produce by himself on a constant basis - which will grow the thought of 'what's the point?'...
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shubla
- Posts: 13041
- Joined: Sun Nov 03, 2013 11:26 am
- Location: Finland
Re: Better terraforming curio
No rewards for terraforming.
hearthlings should not be encouraged to dig arbitrary big holes!
hearthlings should not be encouraged to dig arbitrary big holes!

I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
Join the moderated unofficial discord for the game! https://discord.gg/2TAbGj2
Purus Pasta, The Best Client
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loskierek
- Posts: 691
- Joined: Mon May 23, 2011 2:22 pm
Re: Better terraforming curio
I am actually triggered by odd tubers, they are worthless and take up space in inventory. I would rather take the random item pool - and i dont think it would make people think whats the point as when you start late in game you are already tempted by dozens of abandoned camps with things you wouldnt be able to get in months if ever.
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Ants
- Posts: 1842
- Joined: Sun May 04, 2014 9:55 pm
- Location: inside your head
Re: Better terraforming curio
I see you haven't tried manually terraforming a large uneven area. Good. You really don't want to, it's awful even with the survey system. You're right about the bots, though. Better digging curios would likely increase rewards for them more than anyone else.Aceb wrote:Oh for god sake, give them hand and they will take whole arm.
-1, we got us nice survey system (which could maybe get expanded to 40x40), which allow us to use soil stockpiles to be autofilled / used in terraforming.
How much more comfortable You wanna get?
And no, this way You will only increase reward "for a bot". What did You think making that thread? That bots won't dig up it because those are bots...?
It was pain before survey change, now it is luxury in comparison.
Have any terraforming bots been released to the public?
Love this idea.Dakkan wrote:Any more than fishing already does? And digging costs much more energy than idly fishing for wonderful trash. A low-ish chance(1/10th of odd tuber maybe?) combined with only certain items (metals, stone, no biological stuff) being applicable to enter the dirt pool would probably prevent this from allowing beginners to skip the early game, maybe metal bars, assuming people let high quality bars decay a lot. And just like fishing, 90% of the stuff you dig up will be trash anyway, but would break up the monotony somewhat with occasional interesting finds.Granger wrote:This would be interesting.Dakkan wrote:I still kindof want a digging global pool, similar to fishing and now quest giver rewards. Certains types of objects dropped on the ground don't vanish forever but instead are added to a global dirt pool, and while digging dirt you have rare random chance of getting one of these items, just like with the fishing global pool.
But will, on the other hand, make the game boring as a beginner/hermit will likely find stuff that is better as he can produce by himself on a constant basis - which will grow the thought of 'what's the point?'...
Yeah, odd tubers are cancer. I either give them to my alts or toss them in the lake.loskierek wrote:I am actually triggered by odd tubers, they are worthless and take up space in inventory. I would rather take the random item pool - and i dont think it would make people think whats the point as when you start late in game you are already tempted by dozens of abandoned camps with things you wouldnt be able to get in months if ever.
❤Haven's most kawaii retarded ethot karen❤


