If it's 100% important you can build a trellis over problematic strands and destroy that, and they will go with it.Astarisk wrote:How slowly we talking here? Or can you just add a way for us to destroy crops. I wanna return my fields to working conditions.Hopefully fixed a bug by which integer overflow could cause some crops to grow awfully slow. This will not fix crops which already have the problem, unfortunately.
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jorb
- Posts: 18715
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- Location: Here, there and everywhere.
Re: Game Development: Boneyard Lantern
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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Dakkan
- Posts: 666
- Joined: Thu Dec 12, 2013 2:58 am
Re: Game Development: Boneyard Lantern
Glad that I could help demonstrate the existence of a problem, hopefully will help for future rare curio additions!loftar wrote:It was actually broken. I long believed that you were just being unlucky since everything seemed right with the code, but then I recently checked whether anyone had discovered fulgurite, and seeing that noone had I debugged it more thoroughly and found the bug. The thing is that I had tested the code previously with a much higher spawn-rate, but apparently the bug was non-deterministic (probably depended on the order of compilation).Dakkan wrote:Was it actually broken or are you just dramatically increasing spawn rate because of my complaining?
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Astarisk
- Posts: 882
- Joined: Fri Aug 13, 2010 7:08 am
Re: Game Development: Boneyard Lantern
Man, trellis is one of the most awful things in the game to make. It's way to stamina draining. I just wanted to see whether it'd be possible to wait out the crops in my lifetime.jorb wrote:If it's 100% important you can build a trellis over problematic strands and destroy that, and they will go with it.Astarisk wrote:How slowly we talking here? Or can you just add a way for us to destroy crops. I wanna return my fields to working conditions.Hopefully fixed a bug by which integer overflow could cause some crops to grow awfully slow. This will not fix crops which already have the problem, unfortunately.
IRC/IGN: Rawrz
Join the (HedgeHugs) Haven & Hearth Discord if you need help.
https://discord.com/invite/Uy8yzm4
Join the (HedgeHugs) Haven & Hearth Discord if you need help.
https://discord.com/invite/Uy8yzm4
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DDDsDD999
- Posts: 5766
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Re: Game Development: Boneyard Lantern
Trellises are pure cancer in haven-form. They are terrible in every single way and have no reason to exist asides from causing suffering.Astarisk wrote:Man, trellis is one of the most awful things in the game to make. It's way to stamina draining. I just wanted to see whether it'd be possible to wait out the crops in my lifetime.





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ChildhoodObesity
- Posts: 4165
- Joined: Tue Apr 10, 2012 8:16 am
Re: Game Development: Boneyard Lantern
DDDsDD999 wrote:Trellises are pure cancer in haven-form. They are terrible in every single way and have no reason to exist asides from causing suffering.Astarisk wrote:Man, trellis is one of the most awful things in the game to make. It's way to stamina draining. I just wanted to see whether it'd be possible to wait out the crops in my lifetime.
https://www.youtube.com/watch?v=_MZIg3c ... e=youtu.be <----- (me) (hatguy) (PART2)
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jordancoles
- Posts: 14168
- Joined: Sun May 29, 2011 6:50 pm
- Location: British Columbia, Canada
Re: Game Development: Boneyard Lantern
What is the furthest back "last seen" date that can be displayed?
Check out my pro-tips threadDuhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.

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loftar
- Posts: 9096
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Re: Game Development: Boneyard Lantern
I guess the start of the world, since there are no characters older than that.jordancoles wrote:What is the furthest back "last seen" date that can be displayed?
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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jordancoles
- Posts: 14168
- Joined: Sun May 29, 2011 6:50 pm
- Location: British Columbia, Canada
Re: Game Development: Boneyard Lantern
Iirc in legacy the timer capped at 49 weeks or something like thatloftar wrote:I guess the start of the world, since there are no characters older than that.jordancoles wrote:What is the furthest back "last seen" date that can be displayed?
Check out my pro-tips threadDuhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.

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loftar
- Posts: 9096
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Re: Game Development: Boneyard Lantern
Have you tried the default client? ^^jordancoles wrote:Iirc in legacy the timer capped at 49 weeks or something like that
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"Object-oriented design is the roman numerals of computing." -- Rob Pike
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pheonix
- Posts: 245
- Joined: Sat Jun 08, 2013 5:32 pm
Re: Game Development: Boneyard Lantern
I would also add that this seems to fix bugged animals for me, as a few dead lambs i had for months now had an option to collect bones.
