I understand giving some relief to players who lost their character but when it flips over into incentive to kill your character, it's a bad mechanic. Also not everyone knows about this or is able/willing to use it on character they have invested on to get Credos.
Possibly bit complicated (alternative?) idea: Credos that are prerequisites to Credo you're pursuing either don't count or count less for the credos completed for the calculation of required amount of quests.
I'd still prefer the individual balancing of quests. I wouldn't mind Mystic or Nomad having difficult quests (even Luck Based Missions) if they in return have small amount of them.
-
vatas
- Posts: 5255
- Joined: Fri Apr 05, 2013 8:34 am
- Location: Suomi Finland Perkele
Re: Give each credo static, balanced amount of quests
Haven and Hearth Wiki (Maintained by volunteers - test/verify when practical. Forum thread
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
-
Granger
- Posts: 9255
- Joined: Mon Mar 22, 2010 2:00 pm
Re: Give each credo static, balanced amount of quests
Something like this could make sense.vatas wrote:Possibly bit complicated (alternative?) idea: Credos that are prerequisites to Credo you're pursuing either don't count or count less for the credos completed for the calculation of required amount of quests.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
-
MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: Give each credo static, balanced amount of quests
not only does it make sense, it wouldn't be hard to implement.Granger wrote:Something like this could make sense.vatas wrote:Possibly bit complicated (alternative?) idea: Credos that are prerequisites to Credo you're pursuing either don't count or count less for the credos completed for the calculation of required amount of quests.
I like this idea. It relates back to the old beliefs system. One character probably shouldn't be both a miner and get such benefits and be a farmer and get those benefits. On the other hand, jordan has the right of it in that it encourages more alts. However, I'm going to make 3 or 4 characters, anyway, just because that's what I do, whether the game encourages making one character (EVE) or making 4-6... or more (WoW, EQ, others).jorb wrote:ut I also want differentiated characters, and perhaps I have to make tradeoffs.
Other question is... can the current system be split like this? Would there be severe penalties if one person can't "do it all?"
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
-
shubla
- Posts: 13041
- Joined: Sun Nov 03, 2013 11:26 am
- Location: Finland
Re: Give each credo static, balanced amount of quests
I would like to inform you that most people who play eve have multiple characters/accounts. Alts are very encouraged by some game mechanics. And as the game is based in monthly subscription, devs encourage alts too!MagicManICT wrote: whether the game encourages making one character (EVE) "

I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
Join the moderated unofficial discord for the game! https://discord.gg/2TAbGj2
Purus Pasta, The Best Client
-
MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: Give each credo static, balanced amount of quests
I did say encourage, not force you into. I can think of a couple of other games that severely discourage any alts, but only a couple that don't allow any (without extraordinary measures to circumvent game rules).
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
-
vatas
- Posts: 5255
- Joined: Fri Apr 05, 2013 8:34 am
- Location: Suomi Finland Perkele
Re: Rebalance the amount of quests required for a Credo
Bump, updated the OP with the idea I got halfway through.
Haven and Hearth Wiki (Maintained by volunteers - test/verify when practical. Forum thread
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
-
Ants
- Posts: 1842
- Joined: Sun May 04, 2014 9:55 pm
- Location: inside your head
Re: Give each credo static, balanced amount of quests
But people DO reach them all on a single character, that's the thing. They create an alt, complete a credo, kill it off to get less quests, reincarnate, do another credo and so on until they have them all. This mechanic is creating a virtual suicide epidemic!jorb wrote:But by design, though. The intention is not that you should reach all of them on a single character.jordancoles wrote:If you were to do all credos currently, the last credo would take you 32 quests per level. It's insane.
I have to read OPs request as "please remove gains from death", and, perhaps we should, but I think the quest difficulty should scale with more credos.
It's good for dead characters to gain some small thing, but having to do less quests just encourages alt abuse.
❤Haven's most kawaii retarded ethot karen❤


-
Aceb
- Posts: 1831
- Joined: Wed Jun 16, 2010 2:34 pm
Re: Rebalance the amount of quests required for a Credo
Well, I wouldn't want to kill my char but if would be fresh enough, I would probably get all credos on it since there's not much loss compared to gain when fresh char is made.
-
Ants
- Posts: 1842
- Joined: Sun May 04, 2014 9:55 pm
- Location: inside your head
Re: Rebalance the amount of quests required for a Credo
People usually make a fresh character, give them discoveries with parchments and feed them food they prepare with more skilled characters (if food is even necessary to complete whatever credo is being worked on). They don't usually kill off their main character.Aceb wrote:Well, I wouldn't want to kill my char but if would be fresh enough, I would probably get all credos on it since there's not much loss compared to gain when fresh char is made.
❤Haven's most kawaii retarded ethot karen❤


