Universal, except they only go on water. So, not universal. Most people just use roads. Boats are fine.GamingRAM wrote:I agree, boats are rather OP. No acceleration, no draining, just a universal form of transportation.
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NOOBY93
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Re: Nerf movement by boats
Jalpha wrote:I believe in my interpretation of things.
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shubla
- Posts: 13041
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Re: Nerf movement by boats
Too much water in hearthlands, all rivers are connected to each other.NOOBY93 wrote:Universal, except they only go on water.GamingRAM wrote:I agree, boats are rather OP. No acceleration, no draining, just a universal form of transportation.

I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
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MikeOfDragon
- Posts: 128
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Re: Nerf movement by boats
I do agree that water should not all be connected. This would be better than nerfing boat speed or making it require tar, and give an actual use to wagons.shubla wrote:Too much water in hearthlands, all rivers are connected to each other.NOOBY93 wrote:Universal, except they only go on water.GamingRAM wrote:I agree, boats are rather OP. No acceleration, no draining, just a universal form of transportation.
jordancoles wrote:I'm a genius so I've never done this personally, but I can see how some people might accidentally click on the wrong box
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Attas
- Posts: 164
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Re: Nerf movement by boats
IRL rivers are connected too. Only inland seas and endorheic basins are not.
I'm much more concerned about the extremely low cost of bridges on narrow rivers (you know, those "Cross the River" roads), allowing horses to travel anywhere without rafts.
I'm much more concerned about the extremely low cost of bridges on narrow rivers (you know, those "Cross the River" roads), allowing horses to travel anywhere without rafts.
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shubla
- Posts: 13041
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Re: Nerf movement by boats
They are connected via the sea or some big lakes. HnH has way too many connections.Attas wrote:IRL rivers are connected too. Only inland seas and endorheic basins are not.
I'm much more concerned about the extremely low cost of bridges on narrow rivers (you know, those "Cross the River" roads), allowing horses to travel anywhere without rafts.

I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
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blank
- Posts: 880
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Re: Nerf movement by boats
-1 to thread..
how about
no.
how about
no.
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Enjoyment
- Under curfew
- Posts: 932
- Joined: Mon Oct 12, 2015 6:32 pm
- Location: Kyiv, Ukraine
Re: Nerf movement by boats
You know you're talking about w9? Because in current world not all rivers are conected and you can't travell from one map corner to another via water.shubla wrote:Too much water in hearthlands, all rivers are connected to each other.NOOBY93 wrote:Universal, except they only go on water.GamingRAM wrote:I agree, boats are rather OP. No acceleration, no draining, just a universal form of transportation.
English is neither my native lang, nor my best side...
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strpk0
- Posts: 1244
- Joined: Sat Sep 03, 2011 11:44 pm
Re: Nerf movement by boats
Yeah I agree.
In addition to adding wrought iron, steel, tar, silk, gold, silver and glue requirements for boats, they should also make it so that your character can randomly slip off the boat while rowing, knocking itself out and receiving asphyxiation damage. Should also make it so that there's laser sharks roaming around in the rivers and if you're attacked by one you can get perma killed in one hit. Also when you fall off your boat you will get aggroed by 3-5 laser sharks, depending on the quality of your boat. Also there should be naval mines randomly spawning around the rivers of the hearthlands and you would have to drift around them otherwise they could blow up and perma kill your character, but if your character runs out of stamina while drifting they won't be able to drift anymore and will end up crashing into a mine and dying.
In addition to adding wrought iron, steel, tar, silk, gold, silver and glue requirements for boats, they should also make it so that your character can randomly slip off the boat while rowing, knocking itself out and receiving asphyxiation damage. Should also make it so that there's laser sharks roaming around in the rivers and if you're attacked by one you can get perma killed in one hit. Also when you fall off your boat you will get aggroed by 3-5 laser sharks, depending on the quality of your boat. Also there should be naval mines randomly spawning around the rivers of the hearthlands and you would have to drift around them otherwise they could blow up and perma kill your character, but if your character runs out of stamina while drifting they won't be able to drift anymore and will end up crashing into a mine and dying.
Granger wrote:Fuck off, please go grow yourself some decency.
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Ancaladar
- Posts: 78
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Re: Nerf movement by boats
I traveled by boat from the southernmost edge of this world all the way to the north, all by river. It's all connected.Enjoyment wrote:You know you're talking about w9? Because in current world not all rivers are conected and you can't travell from one map corner to another via water.
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azrid
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