Game Development: Display Tumor

Announcements about major changes in Haven & Hearth.
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Amanda44
Posts: 6485
Joined: Wed Sep 28, 2011 12:13 pm

Re: Game Development: Display Tumor

Post by Amanda44 »

At last, display case! Yay! :D

It's small but it's a good start, lol, next immediate step is to fix it so we can move it! :P

New hat is nice too, but wish you would make hats still show the hair instead of always having it cropped. :(

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But, yeah nice update, mammoth skeletons look cool ... thanks. :D


P.s. Any chance you can fix the bleeding on the cape from the axe handle when you have a spare moment?
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Dakkan
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Re: Game Development: Display Tumor

Post by Dakkan »

Fun update, display cases finally!

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I'm noticing some objects that can't be added, mostly "living" things like stalagoombas, butterflies, snails, stag beetle, quail, rat, firefly.

If that's intentional then you might want to add leech, those are able to be added still. Though personally I'd like to be able to store livable 1x1 creatures in them, I need a stalagoomba prison!
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kris_hole
Posts: 283
Joined: Sat Jul 03, 2010 4:09 pm

Re: Game Development: Display Tumor

Post by kris_hole »

Dakkan wrote:Fun update, display cases finally!

Image

I'm noticing some objects that can't be added, mostly "living" things like stalagoombas, butterflies, snails, stag beetle, quail, rat, firefly.

If that's intentional then you might want to add leech, those are able to be added still. Though personally I'd like to be able to store livable 1x1 creatures in them, I need a stalagoomba prison!
+1 for stalagoombas, i've got 2 that i've been keeping safe since i found them
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dafels
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Re: Game Development: Display Tumor

Post by dafels »

so how is the rendering rewrite going?
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CSPAN
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Joined: Mon Apr 04, 2011 12:10 am

Re: Game Development: Display Tumor

Post by CSPAN »

dafels wrote:so how is the rendering rewrite going?
Yeah, would love to hear an update. Although I'm not active, I am checking the forums weekly. Hope you guys break out a new trailer with the next world too (Perhaps with the help of the community, for a reward). I'm in a gaming community yearning for a game like this, but they are quick to judge based on first impressions.
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KitsuneG
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Joined: Sat Mar 20, 2010 10:02 pm
Location: Russia

Re: Game Development: Display Tumor

Post by KitsuneG »

Dakkan can you screen tumor stats?
Wiki editor.
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Aceb
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Re: Game Development: Display Tumor

Post by Aceb »

Grotesque Tumor
Q183,4:

LP: 64 229
Mental Weight: 35
Experience cost: 10
Study time 72h56m (LP/hour 880)
A quest for a hat. - W10
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Haven't spawned yet
awsomkid373
Posts: 25
Joined: Sun Feb 25, 2018 12:19 am

Re: Game Development: Display Tumor

Post by awsomkid373 »

cool new update! :D :D
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jordancoles
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Joined: Sun May 29, 2011 6:50 pm
Location: British Columbia, Canada

Re: Game Development: Display Tumor

Post by jordancoles »

Can you make the cases liftable soon?
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jordancoles
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Joined: Sun May 29, 2011 6:50 pm
Location: British Columbia, Canada

Re: Game Development: Display Tumor

Post by jordancoles »

Huzzah!!
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Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off. :lol:
Check out my pro-tips thread
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