Nerf movement by boats

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AntiBlitz
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Re: Nerf movement by boats

Post by AntiBlitz »

strpk0 wrote:Yeah I agree.

In addition to adding wrought iron, steel, tar, silk, gold, silver and glue requirements for boats, they should also make it so that your character can randomly slip off the boat while rowing, knocking itself out and receiving asphyxiation damage. Should also make it so that there's laser sharks roaming around in the rivers and if you're attacked by one you can get perma killed in one hit. Also when you fall off your boat you will get aggroed by 3-5 laser sharks, depending on the quality of your boat. Also there should be naval mines randomly spawning around the rivers of the hearthlands and you would have to drift around them otherwise they could blow up and perma kill your character, but if your character runs out of stamina while drifting they won't be able to drift anymore and will end up crashing into a mine and dying.
this man gets it, we need river trolls quite obviously
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sMartins
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Re: Nerf movement by boats

Post by sMartins »

well, waterfall and whitewater rafting would be sweet ...
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I only logged in to say this sentence. by neeco » 30 Oct 2018, 02:57
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shubla
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Re: Nerf movement by boats

Post by shubla »

azrid wrote:carrying boat over to next body of water isnt hard either
But it would still be better than being able to not leave the boat at all.
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Spin2Win
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Re: Nerf movement by boats

Post by Spin2Win »

AntiBlitz wrote:
strpk0 wrote:Yeah I agree.

In addition to adding wrought iron, steel, tar, silk, gold, silver and glue requirements for boats, they should also make it so that your character can randomly slip off the boat while rowing, knocking itself out and receiving asphyxiation damage. Should also make it so that there's laser sharks roaming around in the rivers and if you're attacked by one you can get perma killed in one hit. Also when you fall off your boat you will get aggroed by 3-5 laser sharks, depending on the quality of your boat. Also there should be naval mines randomly spawning around the rivers of the hearthlands and you would have to drift around them otherwise they could blow up and perma kill your character, but if your character runs out of stamina while drifting they won't be able to drift anymore and will end up crashing into a mine and dying.
this man gets it, we need river trolls quite obviously
:shock: :shock: :shock: i believe this is overkill
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shubla
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Re: Nerf movement by boats

Post by shubla »

Spin2Win wrote:
AntiBlitz wrote:
strpk0 wrote:Yeah I agree.

In addition to adding wrought iron, steel, tar, silk, gold, silver and glue requirements for boats, they should also make it so that your character can randomly slip off the boat while rowing, knocking itself out and receiving asphyxiation damage. Should also make it so that there's laser sharks roaming around in the rivers and if you're attacked by one you can get perma killed in one hit. Also when you fall off your boat you will get aggroed by 3-5 laser sharks, depending on the quality of your boat. Also there should be naval mines randomly spawning around the rivers of the hearthlands and you would have to drift around them otherwise they could blow up and perma kill your character, but if your character runs out of stamina while drifting they won't be able to drift anymore and will end up crashing into a mine and dying.
this man gets it, we need river trolls quite obviously
:shock: :shock: :shock: i believe this is overkill
When we get bridges, we will definitely need trolls under them. (Random chance of troll spawning under the bridge, preventing anyone from crossing it)
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sMartins
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Re: Nerf movement by boats

Post by sMartins »

You mean random chance the bridge ("cavalcone") fall apart ... :D

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