The idea would be to make coaling a bigger part of the game, at least as an option for some people to specialize
Increasing the quality of steel would be very valuable wouldn't it?
I guess the problem is you don't need that much coal for steel but just a small amount of high quality coal, so no one
would actively run 4 to 30 tar kilns just to sell all the coal.
If tar kilns get more functionality i think it'd be cool to have this, but I can see why it's not appealing to everyone.
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CaddoPuma
- Posts: 236
- Joined: Tue Jan 16, 2018 1:56 am
- Location: Shreveport,Louisiana, USA
Re: Credo suggestion: Charcoal burner
Coal/charcoal is integral to the metalworking skills and tar is integral to building sheds and useful in a wide range of other tasks. I think a Charcoal burner credo makes much more sense than a fishing or pearl diver credo. What are fish good for once you get your crops and livestock over q50? What are pearls good for?Fostik wrote:...Do you really think that such a small game process require it's own credo?...
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Vesena
- Posts: 114
- Joined: Tue Jan 18, 2011 4:35 pm
Re: Credo suggestion: Charcoal burner
If just burning wood is too narrow, generating that wood in the first place would fit alongside, and there's no treeplanter's credo yet. Maybe something like
1: Trees you plant never stunt
2: Small quality bonus to any wood added to tar kilns
3: Trees you plant grow faster
4: Double quantity of tar produced by kilns
5: Can hold shift while planting trees to make them snap to grid
1: Trees you plant never stunt
2: Small quality bonus to any wood added to tar kilns
3: Trees you plant grow faster
4: Double quantity of tar produced by kilns
5: Can hold shift while planting trees to make them snap to grid