roleplayers should be protected by devs (turn off custom clients atfirst)Forest wrote:many roleplayers survived in this game? will you protect them?
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ctopolon4
- Posts: 746
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Re: wound from smith
STASON#7865
https://discord.gg/8caX3qH
https://discord.gg/8caX3qH
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Aceb
- Posts: 1831
- Joined: Wed Jun 16, 2010 2:34 pm
Re: wound from smith
First, a decent blacksmith is not gonna hit himself. Unless credo removes possibility for that wound, NO.ctopolon4 wrote:make wound when get cast metal bar after smithing (like beesting 2^n per bar)
this wound should a week healing itself
it will make limit to crit metal bars depends on your HHP, also it will slowdown metalQ grow like treeQ grow
P.S. pls fix chance of cast metal bar (better if not bought LP smith skills)
Quite opposite, it will stop bigger part of that tradingFostik wrote:I like that idea, limiting in this part will stimulate tradingctopolon4 wrote:make wound when get cast metal bar after smithing (like beesting 2^n per bar)
this wound should a week healing itself
it will make limit to crit metal bars depends on your HHP, also it will slowdown metalQ grow like treeQ grow
P.S. pls fix chance of cast metal bar (better if not bought LP smith skills)
And your face should be protected from all of us. jkctopolon4 wrote:roleplayers should be protected by devs (turn off custom clients atfirst)Forest wrote:many roleplayers survived in this game? will you protect them?
There's no point in diversity. Roleplayers need to either git gud or be friends with someone who's a giant dad. I don't mind them, but there are people who just search for weaker people to bully on.
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AntiBlitz
- Posts: 638
- Joined: Sun Sep 25, 2011 11:43 am
Re: wound from smith
a crushed thumb similar to using the wheel may be a neat event, especially if it leaves a permanent injury or something amusing like the warts. Could also allow it a flavor event like the memories of pain in metal. "Blood forged" or something amusing, idk jorbtar are good at making lore. I would like to see those types of things perform something to the objects tho. But maybe for another time, as we have far more pressing issues.
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MagicManICT
- Posts: 18435
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Re: wound from smith
We're all roleplaying. Some just pretend they're hippy love children, others pretend they're Genghis Khan.
I like the direction of the idea, even if I'm not 100% in agreement with the severity. These wounds from simple harvesting are way too much. Bees, crabs, hedgehogs... at least gauntlets help protect from the crabs and hedgehogs.
I like the direction of the idea, even if I'm not 100% in agreement with the severity. These wounds from simple harvesting are way too much. Bees, crabs, hedgehogs... at least gauntlets help protect from the crabs and hedgehogs.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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ctopolon4
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Granger
- Posts: 9255
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Re: wound from smith
Problem with the game in general is that many things are approached on an industry scale, leading to reasonable returns for individual actions being turned into excessive gains by running multipe parallel production lines (or 24/7).MagicManICT wrote:I like the direction of the idea, even if I'm not 100% in agreement with the severity. These wounds from simple harvesting are way too much. Bees, crabs, hedgehogs... at least gauntlets help protect from the crabs and hedgehogs.
I'm in favour of mechanics that are able to discourage massproduction of stuff, as wounds seem to be able to do the trick... bring more of them.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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Amanda44
- Posts: 6485
- Joined: Wed Sep 28, 2011 12:13 pm
Re: wound from smith
I'd maybe be inclined to agree more if wounds were acquired along with 'mass' production but you harvest one wax and get a bee sting, ok, that's not too severe, but I harvest wax from all my bee skeps that soon adds up, added to the injuries I get from handling quicksilver, the seal finger from butchering a seal or walrus, the nerve damage from an adder bite I didn't even notice I had, the warts from healing with toad butter, the crab caressed, quilled from hedgehogs, pesky midge bites when I'm just trying to cross a swamp and dragon bites from having to smoke opium for credo quests and then there is coalers cough, seriously, I can't mine even one tile of coal?! ... Not to mention the changes to oak stance and the cooldown from weapon changing which now results in a loss of armour and being ko'd by numerous slimes that jump out of a tile and surround you forcing you into a no win situation ( you can't move or attack the one that's aggroed to you because the others are blocking your way! Meanwhile your health is draining unbelievably fast. Pretty much the same thing with respawning bats too.) and both of which, though tough, I survived just fine before! ... It's all feeling a bit too much when you are just trying to get through a normal working day!Granger wrote:Problem with the game in general is that many things are approached on an industry scale, leading to reasonable returns for individual actions being turned into excessive gains by running multipe parallel production lines (or 24/7).MagicManICT wrote:I like the direction of the idea, even if I'm not 100% in agreement with the severity. These wounds from simple harvesting are way too much. Bees, crabs, hedgehogs... at least gauntlets help protect from the crabs and hedgehogs.
I'm in favour of mechanics that are able to discourage massproduction of stuff, as wounds seem to be able to do the trick... bring more of them.
Koru wrote:
It is like in Lord of the Flies, nobody controlls what is going on in the hearthlands, those weaker and with conscience are just fucked.
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It is like in Lord of the Flies, nobody controlls what is going on in the hearthlands, those weaker and with conscience are just fucked.
Avatar made by Jordan.
Animal lovers - Show us your pets! - viewtopic.php?f=40&t=44444#p577254
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MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: wound from smith
I agree with the first part of your statement. Mechanics that discourage or slow down mass industrialization is good. The problem is that some changes, such as more wounds and/or severity of wounds, just encourage EVERYONE to get into the alt game, and if you're going to run a few alts, you might as run several, and build up industry yourself if you have time to put into it.Granger wrote:I'm in favour of mechanics that are able to discourage massproduction of stuff, as wounds seem to be able to do the trick... bring more of them.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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Granger
- Posts: 9255
- Joined: Mon Mar 22, 2010 2:00 pm
Re: wound from smith
Wasn't ment as bleeding hearthlings dry from the moment they step into the fire of the creation room would be a good plan, but the game noticing massive repetitions in behavior and reacting by increasing chances* of mishaps (boredom leads to accidents). The alt discussion is IMHO pointless as everything could be farmed out to them, mechanics should set incentives to not do that.
* should normally not be like the wax harvest = guaranteed sting bullshit we have now
* should normally not be like the wax harvest = guaranteed sting bullshit we have now
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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infectedking3
- Posts: 93
- Joined: Fri Nov 22, 2013 9:06 pm
Re: wound from smith
I think adding wounds for EVERYTHING we do is basically a scream of "hey bois, let's all make 20alts each for any task" which is exactly what this thread makes me feel like doing, also the beestings is differently a reason to make Atleast 5alts purely for wax harvestGranger wrote:Wasn't ment as bleeding hearthlings dry from the moment they step into the fire of the creation room would be a good plan, but the game noticing massive repetitions in behavior and reacting by increasing chances* of mishaps (boredom leads to accidents). The alt discussion is IMHO pointless as everything could be farmed out to them, mechanics should set incentives to not do that.
* should normally not be like the wax harvest = guaranteed sting bullshit we have now

