Top Hats

Thoughts on the further development of Haven & Hearth? Feel free to opine!
Brickbreaker
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Top Hats

Post by Brickbreaker »

Make top hats craftable.
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jorb
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Re: Top Hats

Post by jorb »

They already are.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

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KoE
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Re: Top Hats

Post by KoE »

Ayup.

Also this as good a place to mention as any how ridiculously silly it is that wearing a top hat makes you a better miner. I'd also question the usefulness of having a +1 industry item in the first place.

Maybe that should be changed to +INT so all those foppish dandies will be better at generating Authority?

(which gives the even stranger image of a hunter and/or a farmer in a top hat so maybe that's not much better.)
Brickbreaker
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Re: Top Hats

Post by Brickbreaker »

Nononononononono not those! The brown ones that noobs start off with.
Brickbreaker
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Re: Top Hats

Post by Brickbreaker »

KoE wrote:Ayup.

Also this as good a place to mention as any how ridiculously silly it is that wearing a top hat makes you a better miner. I'd also question the usefulness of having a +1 industry item in the first place.

Maybe that should be changed to +INT so all those foppish dandies will be better at generating Authority?

(which gives the even stranger image of a hunter and/or a farmer in a top hat so maybe that's not much better.)
tbh what job really does fit with wearing a cylinder hat?
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jorb
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Re: Top Hats

Post by jorb »

Brickbreaker wrote:Nononononononono not those! The brown ones that noobs start off with.
Yes, it occurred to me that you might have meant those. Yes, they should be.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
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spectacle
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Re: Top Hats

Post by spectacle »

Brickbreaker wrote:tbh what job really does fit with wearing a cylinder hat?
Trading and diplomacy are the only things that comes to mind, and trade in this game isn't affected by any game mechanics. Maybe the cylinder hat should give extra inventory space, since it's big and hollow so you could put stuff in it?
Once a man has changed the relationship between himself and his environment, he cannot return to the blissful ignorance he left. Motion, of necessity, involves a change in perspective.
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Lothaudus
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Re: Top Hats

Post by Lothaudus »

jorb wrote:
Brickbreaker wrote:Nononononononono not those! The brown ones that noobs start off with.
Yes, it occurred to me that you might have meant those. Yes, they should be.
Make them require Steel.
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sabinati
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Re: Top Hats

Post by sabinati »

on a somewhat related note the cylinder hat should probably be +civ rather than +ind
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KoE
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Re: Top Hats

Post by KoE »

Oh, wow, I still forget there's actually an opposite to the Civ slider. That probably is more appropriate, since Civilization is now at least sort of useful.

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