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sMartins
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QoL/Polishing
When in "building mode", or placing stockpiles, "placing stuff mode", detach the mouse cursor from the char movement to allow an easier placement while walking around.
Make friends with the other crabs or try to escape the bucket.
I'd hardly call anything the Bible of our times. » special thanks to MagicManICT
I only logged in to say this sentence. by neeco » 30 Oct 2018, 02:57
Default Client, Best Client!
I'd hardly call anything the Bible of our times. » special thanks to MagicManICT
I only logged in to say this sentence. by neeco » 30 Oct 2018, 02:57
Default Client, Best Client!
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DDDsDD999
- Posts: 5766
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Re: QoL/Polishing
You can hold ctrl to move while placing a milestone. For some reason it doesn't work for stockpile and other buildings though.





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sMartins
- Posts: 3443
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- Location: Italy
Re: QoL/Polishing
I mean, when you are walking around, and want to place something while walking, that object now will move with the camera .... instead would be better to have it detached from the camera, for a better placement and less frustration, I don't think there are any drawbacks.
Make friends with the other crabs or try to escape the bucket.
I'd hardly call anything the Bible of our times. » special thanks to MagicManICT
I only logged in to say this sentence. by neeco » 30 Oct 2018, 02:57
Default Client, Best Client!
I'd hardly call anything the Bible of our times. » special thanks to MagicManICT
I only logged in to say this sentence. by neeco » 30 Oct 2018, 02:57
Default Client, Best Client!
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DDDsDD999
- Posts: 5766
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Re: QoL/Polishing
No thanks, I move while deciding where to place buildings pretty much all the time I'm building.





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Reyajh
- Posts: 271
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Re: QoL/Polishing
I can see the benefits. I think perhaps a command to allow both would be a good alternative.
Just my .O2... Taste, drink.., like/hate...
Jorb: "Oh, don't you worry. We're gonna take care of the pepper situation!"![Trollface ¦]](./images/smilies/troll.gif)
Jorb: "Oh, don't you worry. We're gonna take care of the pepper situation!"
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sMartins
- Posts: 3443
- Joined: Wed Nov 11, 2015 10:21 pm
- Location: Italy
Re: QoL/Polishing
Why you need ghost images for building/placing stuff to move with the camera when walking?Reyajh wrote:I can see the benefits. I think perhaps a command to allow both would be a good alternative.
Make friends with the other crabs or try to escape the bucket.
I'd hardly call anything the Bible of our times. » special thanks to MagicManICT
I only logged in to say this sentence. by neeco » 30 Oct 2018, 02:57
Default Client, Best Client!
I'd hardly call anything the Bible of our times. » special thanks to MagicManICT
I only logged in to say this sentence. by neeco » 30 Oct 2018, 02:57
Default Client, Best Client!
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Reyajh
- Posts: 271
- Joined: Thu Mar 17, 2011 4:29 am
Re: QoL/Polishing
Well, I want it to move with me if I decide I don't like it there silly... Besides the other poster stated that he moves pretty much all the time while placing buildings... Perhaps there are other reasons I don't see since he didn't specify. Then I can use ctrl+mmb or whatever for fine-tuning and detach to walk around again to see if I like this placement better. I like the idea. I just see benefits to both ways and think that would be ideal.
Just my .O2... Taste, drink.., like/hate...
Jorb: "Oh, don't you worry. We're gonna take care of the pepper situation!"![Trollface ¦]](./images/smilies/troll.gif)
Jorb: "Oh, don't you worry. We're gonna take care of the pepper situation!"
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sMartins
- Posts: 3443
- Joined: Wed Nov 11, 2015 10:21 pm
- Location: Italy
Re: QoL/Polishing
I don't think the guy above has understood what I mean.
Make friends with the other crabs or try to escape the bucket.
I'd hardly call anything the Bible of our times. » special thanks to MagicManICT
I only logged in to say this sentence. by neeco » 30 Oct 2018, 02:57
Default Client, Best Client!
I'd hardly call anything the Bible of our times. » special thanks to MagicManICT
I only logged in to say this sentence. by neeco » 30 Oct 2018, 02:57
Default Client, Best Client!
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Reyajh
- Posts: 271
- Joined: Thu Mar 17, 2011 4:29 am
Re: QoL/Polishing
To be clear I use Amber and as of now I can use shift+mmb to spin the object on it's axis, and also, ctrl+ 'move the mouse around' for fine-tune placement of the object. However, If I decide I don't like the object there and want to place it somewhere else entirely, say 15 tiles away, I have to re-grab the object from it's UI location, or use a shortcut key combination, and move my character over there, or drop the object at the new loc and he will auto run to it as long as nothing is in the way which is often the case. This last part is what becomes annoying and what I would like to see a detachment for.
Edit: I did notice your signature which suggests use of the default client, so perhaps it is I who entirely misunderstand your point since I am unable to use the default client without it crashing right away
Edit: I did notice your signature which suggests use of the default client, so perhaps it is I who entirely misunderstand your point since I am unable to use the default client without it crashing right away
Just my .O2... Taste, drink.., like/hate...
Jorb: "Oh, don't you worry. We're gonna take care of the pepper situation!"![Trollface ¦]](./images/smilies/troll.gif)
Jorb: "Oh, don't you worry. We're gonna take care of the pepper situation!"
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DDDsDD999
- Posts: 5766
- Joined: Fri Jul 02, 2010 12:31 am
Re: QoL/Polishing
I understand what you mean now that you (sorta) explained it. And I like it how it is and don't want it changed.sMartins wrote:I don't think the guy above has understood what I mean.




