Game Development: Lantern Footstool

Announcements about major changes in Haven & Hearth.
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✧
Posts: 175
Joined: Mon Feb 26, 2018 9:50 am

Re: Game Development: Lantern Footstool

Post by ✧ »

qoonpooka wrote: Wait, you can destroy vines? Someone esplain how? Shift-clicking them did nothing.
Use destroy on vines to destroy them.

With this patch, you can now also shift-click with the destroy cursor to begin destroying all the nearby vines.
iamahh
Posts: 1806
Joined: Sat Dec 12, 2015 8:23 pm

Re: Game Development: Lantern Footstool

Post by iamahh »

azrid wrote:
iamahh wrote:maybe the crucible could be used to destroy items, or some other kind of burning chamber
no
I am gonna take your high q trash and you are gonna like it.
another reason to add glue to cupboards ¦]

maybe 1 wax too, because you gotta finish those cupboards to look that good
infectedking3
Posts: 93
Joined: Fri Nov 22, 2013 9:06 pm

Re: Game Development: Lantern Footstool

Post by infectedking3 »

Image
Fix for this when? just harvested a little over a cupboard of wax.

Edit: At least if you don't want to fix it, then increase the speed of kelp cream by A LOT, since it's almost equal to healing naturally SMH.
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Artemiswhb
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Re: Game Development: Lantern Footstool

Post by Artemiswhb »

infectedking3 wrote:Image
Fix for this when? just harvested a little over a cupboard of wax.

Edit: At least if you don't want to fix it, then increase the speed of kelp cream by A LOT, since it's almost equal to healing naturally SMH.
just kelp cream after every sting, it will only damage you for 3 at a time then
infectedking3
Posts: 93
Joined: Fri Nov 22, 2013 9:06 pm

Re: Game Development: Lantern Footstool

Post by infectedking3 »

Artemiswhb wrote:
infectedking3 wrote:Image
Fix for this when? just harvested a little over a cupboard of wax.

Edit: At least if you don't want to fix it, then increase the speed of kelp cream by A LOT, since it's almost equal to healing naturally SMH.
just kelp cream after every sting, it will only damage you for 3 at a time then
inb4 next patch Kelp cream is included to the stacking process, smh.
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Artemiswhb
Posts: 178
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Re: Game Development: Lantern Footstool

Post by Artemiswhb »

infectedking3 wrote:inb4 next patch Kelp cream is included to the stacking process, smh.
tedium is a feature ¯\_(ツ)_/¯
infectedking3
Posts: 93
Joined: Fri Nov 22, 2013 9:06 pm

Re: Game Development: Lantern Footstool

Post by infectedking3 »

Artemiswhb wrote:
infectedking3 wrote:inb4 next patch Kelp cream is included to the stacking process, smh.
tedium is a feature ¯\_(ツ)_/¯
Working as intended. Not a bug.
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Aceb
Posts: 1831
Joined: Wed Jun 16, 2010 2:34 pm

Re: Game Development: Lantern Footstool

Post by Aceb »

Artemiswhb wrote:
infectedking3 wrote:Image
Fix for this when? just harvested a little over a cupboard of wax.

Edit: At least if you don't want to fix it, then increase the speed of kelp cream by A LOT, since it's almost equal to healing naturally SMH.
just kelp cream after every sting, it will only damage you for 3 at a time then

Well it speed actually doesn't even bother me. Logic hurts me. When I collect wax, I must use that wax to heal myself up.
A quest for a hat. - W10
Image
Haven't spawned yet
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Dakkan
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Re: Game Development: Lantern Footstool

Post by Dakkan »

vatas wrote:
Dakkan wrote:If it isn't really feasible for slime to be edible by cave hermits now that it's a liquid, could the cave lanterns be edible instead?
AFAIK slime is edible as long as it's full stack. (0.50kg) Canät confirm though, since I don't have character with Cave Hermit.
Image
At a table it's edible at any size stack, but not by menu ever which is when it was most useful for me, long wandering trips underground.
Procne
Posts: 984
Joined: Sat May 29, 2010 3:04 pm

Re: Game Development: Lantern Footstool

Post by Procne »

Was there any info on how is the client rendering update going?

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