Not sure if this is intended to be like this, but I tried about 10 times in a row to commune next to a few close quest givers, and always got random further ones. Would be nice if it gave some priority to closer quest givers
Otherwise maybe someway to acquire a quest from a quest giver you know about could be nice
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tigerlrg245
- Posts: 189
- Joined: Fri Sep 04, 2015 9:55 pm
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Ardennesss
- Posts: 1171
- Joined: Sun Oct 06, 2013 4:22 pm
Re: Make commune with nature more distance sensitive
They already did improve this a few patches ago, I doubt they'll tighten the distance even more. People would just abuse it to commune to a particular quest giver repeatedly, especially in light of the new node changes.
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MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: Make commune with nature more distance sensitive
They adjusted the relative distance of questgivers based on the character's current place of the world, or something like that, so that you don't get the next quest clear across the world, rather than one relatively close.
The relative distance to the next spirit is still based on number of completed quests, and jorb doesn't seem to have an interest in adjusting that any. He's seemed to, at best, be "maybe" on these suggestions.
The relative distance to the next spirit is still based on number of completed quests, and jorb doesn't seem to have an interest in adjusting that any. He's seemed to, at best, be "maybe" on these suggestions.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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vatas
- Posts: 5255
- Joined: Fri Apr 05, 2013 8:34 am
- Location: Suomi Finland Perkele
Re: Make commune with nature more distance sensitive
Try doing a Credo if you can, you get quests from nearby questgivers when you Credo asks you to deliver items to them.
Haven and Hearth Wiki (Maintained by volunteers - test/verify when practical. Forum thread
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
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Mervin
- Posts: 65
- Joined: Sun Apr 18, 2010 1:03 pm
Re: Make commune with nature more distance sensitive
I felt the need to bump this since a severe timelimit was implemented when reusing the spell. After using it twice so far, both instances provided a questgiver that I did not know the name of and trust me, I have quested extensively in my area. Never had this problem with the first quest upon spawning a new character, credo quests or just plain waiting for a random one.
With the timelimit it's not really abusable anymore so can you please make it work the same?
With the timelimit it's not really abusable anymore so can you please make it work the same?