Reason why there should be separate two chars: it would be unfair to lose your char in new world because for whatever reason You couldn't exit pocket dimension on time or leave kingdoms capitals without protection.
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Aceb
- Posts: 1831
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Expeditions (aka mini new worlds)
I think I saw from time to time topic like this (or lone posts in other topics), but some time ago we discussed it on discord with several players, I hoped one of them would make such thread but meh, seems I can do that.
In short: realm teleports to temporary new world with rare/new resources to collect until the new world "collapse". Only one character per account can participate. After certain time, everything that belongs to the other world is deleted, anything that was brought over stays. The character made on the other side gets like 25% stats of the one that was used on portal.
Reason why there should be separate two chars: it would be unfair to lose your char in new world because for whatever reason You couldn't exit pocket dimension on time or leave kingdoms capitals without protection.
Reason why there should be separate two chars: it would be unfair to lose your char in new world because for whatever reason You couldn't exit pocket dimension on time or leave kingdoms capitals without protection.
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LadyGoo
- Posts: 2767
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Re: Expeditions (aka mini new worlds)
Hey! I did it (Kerrigan is the author.)
viewtopic.php?f=48&t=60223
viewtopic.php?f=48&t=60223
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Fostik
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Re: Expeditions (aka mini new worlds)
Actualy not new idea, Salem have same mechanic - every critical changes or updates going in new world, but after some checkpoint this world just mergin to old.
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dafels
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Re: Expeditions (aka mini new worlds)
actually people from salem are the authors you evil witchLadyGoo wrote:Hey! I did it (Kerrigan is the author.)
viewtopic.php?f=48&t=60223
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maze
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Re: Expeditions (aka mini new worlds)
So many people have talked about this there is a treasure grove of info out there.
From small to large scale zones.
Infact at the start of this world people thought it was several in one.
I'm all for the idea. Of portals that lead to other worlds. But I dont think it should be reserved for big factions.
From small to large scale zones.
Infact at the start of this world people thought it was several in one.
I'm all for the idea. Of portals that lead to other worlds. But I dont think it should be reserved for big factions.
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shubla
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Re: Expeditions (aka mini new worlds)
Sounds like an unnecessary hassle.
HnH is in alpha.
Why not experiment with the real world?
Playerbase is not enough for 2 servers anyway.
HnH is in alpha.
Why not experiment with the real world?
Playerbase is not enough for 2 servers anyway.

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Aceb
- Posts: 1831
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Re: Expeditions (aka mini new worlds)
thanks!LadyGoo wrote:Hey! I did it (Kerrigan is the author.)
viewtopic.php?f=48&t=60223
Huh, good to know.Fostik wrote:Actualy not new idea, Salem have same mechanic - every critical changes or updates going in new world, but after some checkpoint this world just mergin to old.
I don't mean for it to be a big factions restricted, rather kingdoms being an way of entrance. That's why I wanted it to be on unclaimed land so anyone really can enter, leaving just some options to make a slight difference which one to pick for smaller groups or somethin.maze wrote:So many people have talked about this there is a treasure grove of info out there.
From small to large scale zones.
Infact at the start of this world people thought it was several in one.
I'm all for the idea. Of portals that lead to other worlds. But I dont think it should be reserved for big factions.
2 serves? I can see why someone can see it like this, but this is rather a temporary world which shouldn't last longer than a month and less than a week on top of that it requires a character to exist, to be able to enter there. Hnh is alpha, why not experiment with that?shubla wrote:Sounds like an unnecessary hassle.
HnH is in alpha.
Why not experiment with the real world?
Playerbase is not enough for 2 servers anyway.
