Server Status Thread

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Enjoyment
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Re: Server Status Thread

Post by Enjoyment »

MagicManICT wrote:Completely off-topic:
Dakkan wrote:I just loathe programming, despite it's wonderful advantages. Don't get the same surge of dopamine from fixing a dumb typo in a program I've already figured out how to code several hours ago as I do from a conceptually tough derivation!
Something to be said about having a good development environment. It can help avoid a lot of these typo-type errors, but much like working with a word processor, it still won't catch user errors like entering wrong names (just mistyping them) or poor design principles.
Im sure Loftar is coding in Notepad++, and I won't blame he for that. True old school.
English is neither my native lang, nor my best side...
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Dakkan
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Re: Server Status Thread

Post by Dakkan »

Enjoyment wrote:
MagicManICT wrote:Completely off-topic:
Dakkan wrote:I just loathe programming, despite it's wonderful advantages. Don't get the same surge of dopamine from fixing a dumb typo in a program I've already figured out how to code several hours ago as I do from a conceptually tough derivation!
Something to be said about having a good development environment. It can help avoid a lot of these typo-type errors, but much like working with a word processor, it still won't catch user errors like entering wrong names (just mistyping them) or poor design principles.
Im sure Loftar is coding in Notepad++, and I won't blame he for that. True old school.
Notepad++ and vim were the last things I used to program. Bad memories...
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shubla
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Re: Server Status Thread

Post by shubla »

For the incompetent, who do not remember function names nor own the ability to properly use a keyboard. Heavy bloated IDE's may be used to partially fix some of those lacking traits.
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MagicManICT
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Re: Server Status Thread

Post by MagicManICT »

To note, I believe loftar has stated he uses vi in Linux (forget which distro he uses to develop on, but it's around here somewhere).
shubla wrote:For the incompetent, who do not remember function names nor own the ability to properly use a keyboard. Heavy bloated IDE's may be used to partially fix some of those lacking traits.
If you can't remember your function names... probably have no business coding. If you can't remember some odd ass class function in something like the Windows API... that pull-down list and class browser in Visual Studio is great.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
DaewenWinter
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Re: Server Status Thread

Post by DaewenWinter »

*sobs quietly in the corner* I wanted to play...
Kitamie
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Re: Server Status Thread

Post by Kitamie »

DaewenWinter wrote:*sobs quietly in the corner* I wanted to play...
me too :'(
qoonpooka
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Re: Server Status Thread

Post by qoonpooka »

DaewenWinter wrote:*sobs quietly in the corner* I wanted to play...
Yeah I was hoping to stack my curios before going away for the weekend. Ah well. #MMOLyfe
matheuswm
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Re: Server Status Thread

Post by matheuswm »

I was just taming a horse. Am i screwed? D:
Kyline
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Re: Server Status Thread

Post by Kyline »

Any idea when the servers will be back up?
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loftar
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Re: Server Status Thread

Post by loftar »

Sorry for the delay. I'm very happy that I had a safeguard against corrupted qualities, because due to an uninitialized variable, someone almost got an infinite-quality forest snail.
MagicManICT wrote:To note, I believe loftar has stated he uses vi in Linux (forget which distro he uses to develop on, but it's around here somewhere).
Emacs, in fact. Currently using Debian, but I have fairly fond memories of both RedHat and Gentoo.
"Object-oriented design is the roman numerals of computing." -- Rob Pike

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