DatSheep wrote:Sameawsomkid373 wrote:And here I thought that there was gonna be a golden oak apple.
Woah DatSheep, your the first person that I saw use my reply as a quote.
DatSheep wrote:Sameawsomkid373 wrote:And here I thought that there was gonna be a golden oak apple.
I am not sure I get what you're even saying, but this is wrong. That is not why we did it, and that is not how it works. You can't commit a crime accidentally. The point is that you cannot build HFs and Beacons on other peoples' claims. 90% chance you won't even encounter the interaction.awsomkid373 wrote:Making the hearth fire and wilderness beacon illegal (for now) is a way to prevent players who want to get powerful quick but don't want to spend hours grinding curiosities and discovering and crafting new items and all of that stuff but this solution also has downsides. 1. this could make newer players who are just starting to set up base camp or a home with a hearth fire get an easy way to accidentally get a crime committed without knowing about what is happening and get killed for something that they didn't even know was a crime unless they check the forums before hand.
Heh now for the second time ;pawsomkid373 wrote:DatSheep wrote:Sameawsomkid373 wrote:And here I thought that there was gonna be a golden oak apple.
Woah DatSheep, your the first person that I saw use my reply as a quote.
Anything you say or any changes you do there's going to be people complaining on how they can't "catch up". Just like the Clay update that you did, I knew it was for testing and for a new way on quality gain and control.jorb wrote:I am not sure I get what you're even saying, but this is wrong. That is not why we did it, and that is not how it works. You can't commit a crime accidentally. The point is that you cannot build HFs and Beacons on other peoples' claims. 90% chance you won't even encounter the interaction.awsomkid373 wrote:Making the hearth fire and wilderness beacon illegal (for now) is a way to prevent players who want to get powerful quick but don't want to spend hours grinding curiosities and discovering and crafting new items and all of that stuff but this solution also has downsides. 1. this could make newer players who are just starting to set up base camp or a home with a hearth fire get an easy way to accidentally get a crime committed without knowing about what is happening and get killed for something that they didn't even know was a crime unless they check the forums before hand.
Simple solution: don't run around with criminal acts enabled and the game will tell you when you would create a scent.awsomkid373 wrote:accidentally get a crime committed without knowing about what is happening