ok, listen up peeps
i live ona plot of (what i assume is) heathland, the purpleish brownish stuff, and im planting grass on it
ive heard you have a better chance of spawning cattle and plants with more grass (i know (which i am assuming is) heathland spawns cattle and such)
does planting grass negate from the probability of spawning cattle and such and add it to the grass or does it just stay the same, with new looks?
this has been bothering me please someone!
EDIT: can you leave the corpse of your slain prey (like foxes and boars) out all night like like logs nad the ywont decay?
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ricky
- Posts: 1475
- Joined: Fri Apr 02, 2010 5:00 am
the pressing matters of new grass
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Allumeuse
- Posts: 96
- Joined: Mon Mar 01, 2010 8:44 am
Re: the pressing matters of new grass
There are three types of grassland: moor, heath and meadow. When you change heath to meadow by the planting of grass you do not change the chance of animal spawns. You will get the same number of chickens and aurochsen and mouflon.
The dead animals they vanish in time where ever you leave them. Some things vanish at once, as flour and dreams. Some things vanish quickly, as do branches dropped upon the ground. Somethings vanish more slowly and dead animals are like this. By the morning they will certainly be gone. I think they last perhaps at the most three-quarters of an hour.
The dead animals they vanish in time where ever you leave them. Some things vanish at once, as flour and dreams. Some things vanish quickly, as do branches dropped upon the ground. Somethings vanish more slowly and dead animals are like this. By the morning they will certainly be gone. I think they last perhaps at the most three-quarters of an hour.
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ricky
- Posts: 1475
- Joined: Fri Apr 02, 2010 5:00 am
Re: the pressing matters of new grass
thats quite nice to know :F
Have a question? Need help? Tired of people asking questions? Haven and Hearth Wiki.
The only thing necessary for the triumph of evil is that good men do nothing.jorb wrote:Ideally the game should play itself.