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wonder-ass
- Posts: 2359
- Joined: Thu Aug 01, 2013 7:02 am
animals limping
animals should start limping away when close to death instead of them running away at mach 6.
see homo sexuality trending,. do not do that.
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AntiBlitz
- Posts: 638
- Joined: Sun Sep 25, 2011 11:43 am
Re: animals limping
if you have ever hunted a deer, they run at mach 6 even if wounded. They can run several miles at times. i dont mean to discredit your request.wonder-ass wrote:animals should start limping away when close to death instead of them running away at mach 6.
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wonder-ass
- Posts: 2359
- Joined: Thu Aug 01, 2013 7:02 am
Re: animals limping
AntiBlitz wrote:if you have ever hunted a deer, they run at mach 6 even if wounded. They can run several miles at times. i dont mean to discredit your request.wonder-ass wrote:animals should start limping away when close to death instead of them running away at mach 6.
that is very depending on where you hit the animal lung/heart shot will drop it pretty quick.
see homo sexuality trending,. do not do that.
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Fierce_Deity
- Posts: 783
- Joined: Thu Feb 12, 2015 4:11 pm
Re: animals limping
It'd be neat if we could select a preferred area of the body as a target for more specific damage.

The way space station 13 does some things is neat, if you've ever played it. Throwing any item could be fun.
Wounds page could be set up so each limb or main body part has its own set of wounds. People could attack body parts in PvP that they think are less armored, or in PvE they could target an animals legs to attempt to cripple its movement. Some creatures could be more vulnerable in certain parts and invulnerable in others. I like the idea of a wounded animal moving slower, but not just as a slapstick measure to let you catch them without any effort.

The way space station 13 does some things is neat, if you've ever played it. Throwing any item could be fun.
Wounds page could be set up so each limb or main body part has its own set of wounds. People could attack body parts in PvP that they think are less armored, or in PvE they could target an animals legs to attempt to cripple its movement. Some creatures could be more vulnerable in certain parts and invulnerable in others. I like the idea of a wounded animal moving slower, but not just as a slapstick measure to let you catch them without any effort.
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Spin2Win
- Posts: 283
- Joined: Mon Jun 05, 2017 11:34 pm
- Location: oh canada
Re: animals limping
be korosensei and go mach 20 then
Sic Parvis Magna; Greatness from small beginnings.
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Luanes
- Posts: 204
- Joined: Wed Apr 12, 2017 8:06 pm
Re: animals limping
This idea would be neat if we go further on it.
If we make the animal slightly stronger ( on battle duration, damage, etc) we could use of certain anatomy knolodge to damage specific parts on our targets ( maybe from a credo and butchering experience?). This way, we could make some strategy to fight on group or animals in general
If we make the animal slightly stronger ( on battle duration, damage, etc) we could use of certain anatomy knolodge to damage specific parts on our targets ( maybe from a credo and butchering experience?). This way, we could make some strategy to fight on group or animals in general