animals limping

Thoughts on the further development of Haven & Hearth? Feel free to opine!
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wonder-ass
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Joined: Thu Aug 01, 2013 7:02 am

animals limping

Post by wonder-ass »

animals should start limping away when close to death instead of them running away at mach 6.
see homo sexuality trending,. do not do that.
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AntiBlitz
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Re: animals limping

Post by AntiBlitz »

wonder-ass wrote:animals should start limping away when close to death instead of them running away at mach 6.
if you have ever hunted a deer, they run at mach 6 even if wounded. They can run several miles at times. i dont mean to discredit your request.
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wonder-ass
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Re: animals limping

Post by wonder-ass »

AntiBlitz wrote:
wonder-ass wrote:animals should start limping away when close to death instead of them running away at mach 6.
if you have ever hunted a deer, they run at mach 6 even if wounded. They can run several miles at times. i dont mean to discredit your request.

that is very depending on where you hit the animal lung/heart shot will drop it pretty quick.
see homo sexuality trending,. do not do that.
Fierce_Deity
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Re: animals limping

Post by Fierce_Deity »

It'd be neat if we could select a preferred area of the body as a target for more specific damage.
Image
The way space station 13 does some things is neat, if you've ever played it. Throwing any item could be fun.
Wounds page could be set up so each limb or main body part has its own set of wounds. People could attack body parts in PvP that they think are less armored, or in PvE they could target an animals legs to attempt to cripple its movement. Some creatures could be more vulnerable in certain parts and invulnerable in others. I like the idea of a wounded animal moving slower, but not just as a slapstick measure to let you catch them without any effort.
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Spin2Win
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Re: animals limping

Post by Spin2Win »

be korosensei and go mach 20 then
Sic Parvis Magna; Greatness from small beginnings.
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Luanes
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Re: animals limping

Post by Luanes »

This idea would be neat if we go further on it.

If we make the animal slightly stronger ( on battle duration, damage, etc) we could use of certain anatomy knolodge to damage specific parts on our targets ( maybe from a credo and butchering experience?). This way, we could make some strategy to fight on group or animals in general :D

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