And perhaps that should be made more difficult and time consuming as well. I have to say that you at worst have a balance problem here, and this strikes me as a very poor reason not to implement lockpicking.infectedking3 wrote:Now we have more incentive to break down every house on a person's village we raid.Redlaw wrote:cause kung-fu housing is much harder then it was before, no one can walk over and punch a house to the ground on a whim as much as they used to... though that can change
-
jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Game Development: Locked Bollock
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
-
infectedking3
- Posts: 93
- Joined: Fri Nov 22, 2013 9:06 pm
Re: Game Development: Locked Bollock
Whatever barrier you make, there are always ways aroundjorb wrote:And perhaps that should be made more difficult and time consuming as well.infectedking3 wrote:Now we have more incentive to break down every house on a person's village we raid.Redlaw wrote:cause kung-fu housing is much harder then it was before, no one can walk over and punch a house to the ground on a whim as much as they used to... though that can change
-
Ozzy123
- Posts: 2483
- Joined: Sat Feb 11, 2012 4:27 pm
Re: Game Development: Locked Bollock
jorb wrote:And perhaps that should be made more difficult and time consuming as well. I have to say that you at worst have a balance problem here, and this strikes me as a very poor reason not to implement lockpicking.infectedking3 wrote:Now we have more incentive to break down every house on a person's village we raid.Redlaw wrote:cause kung-fu housing is much harder then it was before, no one can walk over and punch a house to the ground on a whim as much as they used to... though that can change
Haha I was sieging this village for 3 real life days, now let me lock-pick this house for another 24 hours and then containers inside for another 24 hours
epicbuds wrote:just got this game a bad review on my website and will post on every forum and game page i can think of to tell people to stay away from this site this game is a joke
viruseg wrote:Kill all new players for no reason. Polish scum came running and killed me with a crowd. Suck fuck fucks..
-
Dakkan
- Posts: 666
- Joined: Thu Dec 12, 2013 2:58 am
Re: Game Development: Locked Bollock
Ew. But at least we can attack through slimes corpses now, thanks!
-
Spin2Win
- Posts: 283
- Joined: Mon Jun 05, 2017 11:34 pm
- Location: oh canada
Re: Game Development: Locked Bollock
so how is metal lock better than wood locks?
Sic Parvis Magna; Greatness from small beginnings.
-
jordancoles
- Posts: 14168
- Joined: Sun May 29, 2011 6:50 pm
- Location: British Columbia, Canada
Re: Game Development: Locked Bollock
Thanks Jorbo, worth the gold sub
Check out my pro-tips threadDuhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.

-
abt79
- Posts: 1628
- Joined: Thu Feb 06, 2014 1:59 am
- Location: looking for black coal, completely in vein
Re: Game Development: Locked Bollock
Read the post, dude. A lock's quality affects the time it takes to pick, and each successive "tier" of lock (wood->metal->steel) also has an increased base modifier of lockpicking time. So just like how quality increases weapon damage from the base value of a weapon of a particular metal, better locks will have more inherent resistance to being picked, which increases at higher qualities.Spin2Win wrote:so how is metal lock better than wood locks?
nicejordancoles wrote:
Thanks Jorbo, worth the gold sub
Join the Haven and Hearth Discord!
-
qoonpooka
- Posts: 400
- Joined: Tue Jun 04, 2013 11:28 pm
Re: Game Development: Locked Bollock
ITT Jorb tells the entire playerbase to eat a dick.jorb wrote:We've been developing, and here's what's new.
When you castrate animals you receive a "Bollock" of the relevant type, which can be roasted or used in meat recipes.
-
Chebermech
- Posts: 268
- Joined: Mon Apr 23, 2012 2:23 am
Re: Game Development: Locked Bollock
Awesome update! Could you also make it possible to neuter females as well to be able to sell Female sheep and cows for milking without the ability to breed?jorb wrote:[*] Introduced animal castration. Male domestic animals can now be castrated. When you castrate animals you receive a "Bollock" of the relevant type, which can be roasted or used in meat recipes. Suggested here.
p.s. even though i was anticipated this change, the first thing came to mind was that in the future it would be possible to use this mechanic on players to deny them from being inherited... wonder if anyone else has considered where this path will take us...
-
Spin2Win
- Posts: 283
- Joined: Mon Jun 05, 2017 11:34 pm
- Location: oh canada
Re: Game Development: Locked Bollock
oh i didnt understand it thanksabt79 wrote:Read the post, dude. A lock's quality affects the time it takes to pick, and each successive "tier" of lock (wood->metal->steel) also has an increased base modifier of lockpicking time. So just like how quality increases weapon damage from the base value of a weapon of a particular metal, better locks will have more inherent resistance to being picked, which increases at higher qualities.Spin2Win wrote:so how is metal lock better than wood locks?
nicejordancoles wrote:
Thanks Jorbo, worth the gold sub
Sic Parvis Magna; Greatness from small beginnings.