Add a beast that can not be killed

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Audiosmurf
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Re: Add a beast that can not be killed

Post by Audiosmurf »

shubla wrote:
Ysh wrote: Can you not kill ridge by drop dirt to level lands? Or this is suggesting for legacy Haven?
You could also get rid of the beast by waiting for it to walk away.
Of course, more fun way would be that the beast would not go away, and you would just have to permanently avoid some places.
Random areas of the map being inaccessible/unusable is not interesting or fun.
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shubla
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Re: Add a beast that can not be killed

Post by shubla »

Audiosmurf wrote:
shubla wrote:
Ysh wrote: Can you not kill ridge by drop dirt to level lands? Or this is suggesting for legacy Haven?
You could also get rid of the beast by waiting for it to walk away.
Of course, more fun way would be that the beast would not go away, and you would just have to permanently avoid some places.
Random areas of the map being inaccessible/unusable is not interesting or fun.
There are for example, large walled villages that make map already unaccesible.
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SacreDoom
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Re: Add a beast that can not be killed

Post by SacreDoom »

This seems like a very novel way to convey a hissyfit over something game-related, at least, so I'll give you that. It doesn't exactly come off as very endearing or entertaining, though.
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shubla
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Re: Add a beast that can not be killed

Post by shubla »

It is very easy to implement though!
Just put big numbers in the stat variables!
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maze
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Re: Add a beast that can not be killed

Post by maze »

I see no point to this. Sorry.
I could see trees randomly coming to life or rock golems that a super strong. Killing them would give a trophy item or something.

But to make a useless beast that only point is to run from. That sounds like other players lol
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AntiBlitz
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Re: Add a beast that can not be killed

Post by AntiBlitz »

maze wrote:I see no point to this. Sorry.
I could see trees randomly coming to life or rock golems that a super strong. Killing them would give a trophy item or something.

But to make a useless beast that only point is to run from. That sounds like other players lol
i think this would make much more sense, that a rock golem spawns out of you chipping a boulder or something, and its a permanent creature. You of course avoid it because it may be stronger, but come back for it later on.
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DDDsDD999
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Re: Add a beast that can not be killed

Post by DDDsDD999 »

SacreDoom wrote:This seems like a very novel way to convey a hissyfit over something game-related, at least, so I'll give you that. It doesn't exactly come off as very endearing or entertaining, though.
If you want more of it you should read every shubla thread ever.
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Lyrroth
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Re: Add a beast that can not be killed

Post by Lyrroth »

maze wrote:I see no point to this. Sorry.
I could see trees randomly coming to life or rock golems that a super strong. Killing them would give a trophy item or something.

But to make a useless beast that only point is to run from. That sounds like other players lol
This could be something.

https://youtu.be/HxwQ5y-pC0Y?t=42s
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shubla
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Re: Add a beast that can not be killed

Post by shubla »

Random chance for trees to turn into unbeatable monsters when being chopped would be cool. Even more reasons to use alts for labor.
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