Bows need to be useful in pve.
The only change needed is how it effects the quality on animals.
Just remove that system, there is no need for it.
Bow movement needs to be reworked.
When I aim at someone I should be able to aim and move at 25% my normal speed.
Give bowman a credo that then can allow them to move at 50% speed
And lastly aiming should target objects, people, animals.
Damage in pvp does not need to be buffed. Bows were never good ageist armor in real life anyhow.
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maze
- Posts: 2819
- Joined: Sat Mar 27, 2010 3:15 am
- Location: Canada
Bow rework.
Administrator of CoS
game ideas
game ideas
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Granger
- Posts: 9255
- Joined: Mon Mar 22, 2010 2:00 pm
Re: Bow rework.
Run near enemy => shoot => click portrait => (wait 1s while shift-clicking around to move even closer) => click portrait again => guaranteed hit.maze wrote:Bow movement needs to be reworked.
When I aim at someone I should be able to aim and move at 25% my normal speed.
Give bowman a credo that then can allow them to move at 50% speed
And lastly aiming should target objects, people, animals.
Dosn't sound like fun to me (at least when seen from the business end of the arrow).
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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DDDsDD999
- Posts: 5766
- Joined: Fri Jul 02, 2010 12:31 am
Re: Bow rework.
Incorporate them into the existing combat system or remove them. As they are they will be either too op or useless.





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ctopolon4
- Posts: 746
- Joined: Sun Jun 03, 2018 2:28 pm
- Location: mom's basement
Re: Bow rework.
atm bows are pretty good to get trolls and mammoth w/o damage recieved, and atm no Q reduction because metal are above 2000
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