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Ardennesss
- Posts: 1171
- Joined: Sun Oct 06, 2013 4:22 pm
Re: Game Development: Truffle Snout
Sweet, more useless content 5% of the player base will find fun and no fixes for actual issues.
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Flyrella
- Posts: 430
- Joined: Wed Jul 03, 2013 12:28 am
Re: Game Development: Truffle Snout
but lots of people were suggesting adding truffles and training pigs for a long time already.Ardennesss wrote:Sweet, more useless content 5% of the player base will find fun and no fixes for actual issues.
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jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Game Development: Truffle Snout
What are the five biggest issues you are concerened about?Ardennesss wrote:Sweet, more useless content 5% of the player base will find fun and no fixes for actual issues.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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Zeler
- Posts: 1484
- Joined: Thu Apr 14, 2011 2:09 pm
Re: Game Development: Truffle Snout
Thousand times this.Ants wrote:Please let us put hats on animals soon! It would make piggy walks soooooooo much cuter.
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Ardennesss
- Posts: 1171
- Joined: Sun Oct 06, 2013 4:22 pm
Re: Game Development: Truffle Snout
jorb wrote:What are the five biggest issues you are concerened about?Ardennesss wrote:Sweet, more useless content 5% of the player base will find fun and no fixes for actual issues.
1. Maneuver changes ruining combat balance, higher stats literally put you at a disadvantage.
a) Bat Caves as "endgame content" are effectively impossible because of this.
2. Sieges are still a useless mechanic that nobody bothers to engage in because it's almost never worth the time investment.
3. Low to nil actual communication with the community. "Will consider" is basically a meme at this point and if I see that response I just write it off as "maybe next year." Publicize your development consideration list so people can at least see what might potentially be in the pipeline at any given time.
4. No prioritization of game ruining mechanics such as point 1 above. You've been told this multiple times over the past month, repeatedly, by multiple people. I told you on stream during July's stream, and you acknowledged it in front of everyone and wrote it on "the list" that you were very concerned to hear that people were literally taking gilded gear off in order to LOWER their combat stats due to the changes that you put in place, and yet here we are, weeks later, and we get truffles.
5. Community feedback is damn near pointless. The only way a suggestion gets any traction with you or Loftar is if either of you actually finds the suggestion appealing to your vision of what Haven should be. You don't care what the community thinks, you develop this game as if you are the only ones playing it and we're all just along for the ride. Somebody could post a suggestion thread that gathers 300 unique replies from 300 different players that want to see it added, and if you disagree on principle it never leaves the ground.
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iamahh
- Posts: 1806
- Joined: Sat Dec 12, 2015 8:23 pm
Re: Game Development: Truffle Snout
lmao dude if you hate the game so much move the fuck on
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Ardennesss
- Posts: 1171
- Joined: Sun Oct 06, 2013 4:22 pm
Re: Game Development: Truffle Snout
That's literally what other people are doing, and why the player base is as low as it is.iamahh wrote:lmao dude if you hate the game so much move the fuck on
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Ants
- Posts: 1842
- Joined: Sun May 04, 2014 9:55 pm
- Location: inside your head
Re: Game Development: Truffle Snout
Hmm. Combat has always been a cause for problems, hasn't it? I'm thinking it might be a good idea to have a public test server where changes to combat could be tested out by the players before going live. That way Jorb and Loftar could try out different fixes without accidentally wrecking the current world.Ardennesss wrote:jorb wrote:What are the five biggest issues you are concerened about?Ardennesss wrote:Sweet, more useless content 5% of the player base will find fun and no fixes for actual issues.
1. Maneuver changes ruining combat balance, higher stats literally put you at a disadvantage.
a) Bat Caves as "endgame content" are effectively impossible because of this.
2. Sieges are still a useless mechanic that nobody bothers to engage in because it's almost never worth the time investment.
3. Low to nil actual communication with the community. "Will consider" is basically a meme at this point and if I see that response I just write it off as "maybe next year." Publicize your development consideration list so people can at least see what might potentially be in the pipeline at any given time.
4. No prioritization of game ruining mechanics such as point 1 above. You've been told this multiple times over the past month, repeatedly, by multiple people. I told you on stream during July's stream, and you acknowledged it in front of everyone and wrote it on "the list" that you were very concerned to hear that people were literally taking gilded gear off in order to LOWER their combat stats due to the changes that you put in place, and yet here we are, weeks later, and we get truffles.
5. Community feedback is damn near pointless. The only way a suggestion gets any traction with you or Loftar is if either of you actually finds the suggestion appealing to your vision of what Haven should be. You don't care what the community thinks, you develop this game as if you are the only ones playing it and we're all just along for the ride. Somebody could post a suggestion thread that gathers 300 unique replies from 300 different players that want to see it added, and if you disagree on principle it never leaves the ground.
❤Haven's most kawaii retarded ethot karen❤


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thomas_ewing
- Posts: 84
- Joined: Fri May 01, 2015 1:25 am
Re: Game Development: Truffle Snout
I'm certainly not the sharpest knife in the Haven drawer, but I'm pretty sure #4 shows #3 and #5 are wrong, or at least nowhere near as severe as you imply.Ardennesss wrote:
3. Low to nil actual communication with the community. "Will consider" is basically a meme at this point and if I see that response I just write it off as "maybe next year." Publicize your development consideration list so people can at least see what might potentially be in the pipeline at any given time.
4. No prioritization of game ruining mechanics such as point 1 above. You've been told this multiple times over the past month, repeatedly, by multiple people. I told you on stream during July's stream, and you acknowledged it in front of everyone and wrote it on "the list" that you were very concerned to hear that people were literally taking gilded gear off in order to LOWER their combat stats due to the changes that you put in place, and yet here we are, weeks later, and we get truffles.
5. Community feedback is damn near pointless. The only way a suggestion gets any traction with you or Loftar is if either of you actually finds the suggestion appealing to your vision of what Haven should be. You don't care what the community thinks, you develop this game as if you are the only ones playing it and we're all just along for the ride. Somebody could post a suggestion thread that gathers 300 unique replies from 300 different players that want to see it added, and if you disagree on principle it never leaves the ground.
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Ardennesss
- Posts: 1171
- Joined: Sun Oct 06, 2013 4:22 pm
Re: Game Development: Truffle Snout
A wonderful idea, that has also been suggested multiple times.Ants wrote:Hmm. Combat has always been a cause for problems, hasn't it? I'm thinking it might be a good idea to have a public test server where changes to combat could be tested out by the players before going live. That way Jorb and Loftar could try out different fixes without accidentally wrecking the current world.
The only reason #4 is happening is because people are forcing the communication down his throat, and it's still not working.thomas_ewing wrote:I'm certainly not the sharpest knife in the Haven drawer, but I'm pretty sure #4 shows #3 and #5 are wrong, or at least nowhere near as severe as you imply.