I've seen him say as much in like, three other places, to boot. There's plenty of communication in my experience.Ardennesss wrote:So the intent is to redesign sieges at some point in the future and revert to a system more like Legacy, this is the type of communication that shows the community what direction the game is going.jorb wrote:I agree, and we intend to abolish shields alltoghether in favor of a more naive system more akin to Legacy's. This is a somewhat bigger project, however, which ...
-
qoonpooka
- Posts: 400
- Joined: Tue Jun 04, 2013 11:28 pm
Re: Game Development: Truffle Snout
-
Enjoyment
- Under curfew
- Posts: 932
- Joined: Mon Oct 12, 2015 6:32 pm
- Location: Kyiv, Ukraine
Re: Game Development: Truffle Snout
Does it means it can not only buff food?jorb wrote: Truffles come with a varying number of uses
Is white truffles just rare as fuck, or you forgot to add their spawn?
Is it intended to add only will for black ones?
Is it intended to be able to pick 100000000 of cuboards of it int 1 minute? (i.e. is there some mistype in thier spawn rate?)
Last edited by Enjoyment on Tue Aug 14, 2018 6:00 pm, edited 1 time in total.
English is neither my native lang, nor my best side...
-
viznew
- Posts: 1171
- Joined: Thu Jul 07, 2016 1:34 am
- Location: siletzia
-
Myrgard
- Posts: 296
- Joined: Thu May 16, 2013 5:26 pm
Re: Game Development: Truffle Snout
has anyone found white truffles so far?
-
LadyGoo
- Posts: 2767
- Joined: Sat Jul 09, 2011 9:06 am
Re: Game Development: Truffle Snout
How odd, I have an opposite experience with my suggestions being taken onboard. If you aren't willing to spend some time on the respectful conversation, supporting your stuff with vids, pics, numbers, then why should they spend hundreds of dozens of dev hours?Ardennesss wrote:For some reason I was under the impression that we had transitioned to a stage of gave development where the community can help mold the game into something that is fun to play for everyone, which would require leaving your comfort zone and being open to suggestions that don't fit your "model" output of this project.
Hafen Helpdesk Skype Conference [Eng]: https://join.skype.com/mxo3yVNbrCK9
Справочная Конференция [Ru]: https://join.skype.com/fnAcsc0srDBN
Trade Conference [Eng-Ru]: https://join.skype.com/gNT6Rs92PTtM
W10 Queen of Dis fiancée of Leanne69 (Lolo)
W9 Hive [Ruler]
W8 Dis [Chieftain]
W7 Ofir [Lawspeaker]
W6 Dis [Chieftain] & Disneyland
W5 Vitterstad [Lawspeaker]
W4 A.D. [Fighter]
W3 Garden of Metallurgists [LS]
Справочная Конференция [Ru]: https://join.skype.com/fnAcsc0srDBN
Trade Conference [Eng-Ru]: https://join.skype.com/gNT6Rs92PTtM
W10 Queen of Dis fiancée of Leanne69 (Lolo)
W9 Hive [Ruler]
W8 Dis [Chieftain]
W7 Ofir [Lawspeaker]
W6 Dis [Chieftain] & Disneyland
W5 Vitterstad [Lawspeaker]
W4 A.D. [Fighter]
W3 Garden of Metallurgists [LS]
-
sabinati
- Posts: 15527
- Joined: Mon Jul 13, 2009 4:25 am
- Location: View active topics
Re: Game Development: Truffle Snout
Ardennesss wrote:sabinati wrote:lmao and someone's bitching because the thing from literally weeks ago isn't fixed yetMonthsjorb on [b]June 14th 2018[/b] wrote:For Oak Stance, Death or Glory, Combat Meditation and Bloodlust, inverted the effect of disparity in combat stats between you and the opponent(s), so that you get a better effect from them the better your opponent is, rather than the other way around. This primarily to reduce the effectiveness of alts.
Ardennesss wrote:and yet here we are, weeks later, and we get truffles.
-
Enjoyment
- Under curfew
- Posts: 932
- Joined: Mon Oct 12, 2015 6:32 pm
- Location: Kyiv, Ukraine
Re: Game Development: Truffle Snout
Maybe we could just bypass this pretty unprofficient hater and go straight to update discussion?sabinati wrote:Ardennesss wrote:sabinati wrote:lmao and someone's bitching because the thing from literally weeks ago isn't fixed yetMonthsjorb on [b]June 14th 2018[/b] wrote:For Oak Stance, Death or Glory, Combat Meditation and Bloodlust, inverted the effect of disparity in combat stats between you and the opponent(s), so that you get a better effect from them the better your opponent is, rather than the other way around. This primarily to reduce the effectiveness of alts.Ardennesss wrote:and yet here we are, weeks later, and we get truffles.
What's wrong with those truffles?
ALSO, Allie
Seriously? You've spent a shit ton of your time drawing all those graphics and structuring your suggestions, but did they hit? Even one of them? Jorb didn't ever answer "will consider" in some. C'mon, you should be on a side of this guy here. And we all know Jorb hates a feedback itself - he feels it like parka - it's uncomfortable, it's big, you don't know where to store it and it limits your abilities, but you just know you can't fucking live in Sweden without it.LadyGoo wrote:How odd, I have an opposite experience with my suggestions being taken onboard. If you aren't willing to spend some time on the respectful conversation, supporting your stuff with vids, pics, numbers, then why should they spend hundreds of dozens of dev hours?
Last edited by Enjoyment on Tue Aug 14, 2018 6:53 pm, edited 3 times in total.
English is neither my native lang, nor my best side...
-
DatSheep
- Posts: 540
- Joined: Thu Mar 22, 2018 2:24 am
- Location: A gay place with gay people yes
Re: Game Development: Truffle Snout
Awesoooome! I want to walk every animal now and find forageables
But gah why jorb, why a mickey mouse hat?! I fucken hate that mouse Lmao

But gah why jorb, why a mickey mouse hat?! I fucken hate that mouse Lmao
Something died in my basement and gave me rubella
-
rhzk
- Posts: 289
- Joined: Wed Mar 16, 2016 4:10 am
Re: Game Development: Truffle Snout
And not that creative as allways. Its really Jorbs work? Hm.....DatSheep wrote:But gah why jorb, why a mickey mouse hat?! I fucken hate that mouse Lmao![]()
![]()
-
dafels
- Posts: 3071
- Joined: Sun Nov 14, 2010 7:49 pm
- Yahoo Messenger: davis
Re: Game Development: Truffle Snout
a shitty idea is a shitty idea, no matter how you present it....Enjoyment wrote:Seriously? You've spent a shit ton of your time drawing all those graphics and structuring your suggestions, but did they hit? Even one of them? Jorb didn't even answer "will consider" in some.LadyGoo wrote:How odd, I have an opposite experience with my suggestions being taken onboard. If you aren't willing to spend some time on the respectful conversation, supporting your stuff with vids, pics, numbers, then why should they spend hundreds of dozens of dev hours?
Click to read Developer's thoughts on PvP

