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Vigilance
- Posts: 3561
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Re: Credo's for the non Lemmings
I think honestly if the credo quests were actually fun it wouldn't be a problem doing stupid amounts of them.

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Lunarius_Haberdash
- Posts: 1477
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Re: Credo's for the non Lemmings
And that is a hill I will die on with you Jalpha... Though I'm not certain everyone will agree with what makes them more fun.Jalpha wrote:No it doesn't. The journey there could be more fun though.
jorb: I don't want *your* money. You are rude and boring. Go away.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.
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ctopolon4
- Posts: 746
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Re: Credo's for the non Lemmings
if quests will not repeats, already would be more funVigilance wrote:I think honestly if the credo quests were actually fun it wouldn't be a problem doing stupid amounts of them.
STASON#7865
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pawnchito
- Posts: 1120
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Re: Credo's for the non Lemmings
I know it's not a popular opinion but I think the suicide thing has its niche. Maybe if it’s rebalanced so it isn't as strong… but it’s my opinion that nerfing something when something else can be buffed is just silly.
There are many regular Joe’s that would feel super discouraged if they died to something and completely lost the progress they had worked on. Getting to keep the credos is at least some incentive for people to continue to play the game even after a life ending (hopefully meteor to the head) event.
So there is for sure some value in that.
Maybe instead if people have the option to suicide of maybe instead get the once in a life time Hearthling chance at 34 million LP when completing a chain of 34 then maybe both camps get some good stuff. Suicide method for fast but less net xp or slow burn and get some extra bang for doing some quests.
Credos are awesome, they are ways to permanently strengthen the character. It should be challenging to acquire them and rewarding to have them.
(i dont claim to know what the numbers should look like, maybe 34 million is too little or too much. either way there needs to be something awesome at the end of a chain like that)
There are many regular Joe’s that would feel super discouraged if they died to something and completely lost the progress they had worked on. Getting to keep the credos is at least some incentive for people to continue to play the game even after a life ending (hopefully meteor to the head) event.
So there is for sure some value in that.
Maybe instead if people have the option to suicide of maybe instead get the once in a life time Hearthling chance at 34 million LP when completing a chain of 34 then maybe both camps get some good stuff. Suicide method for fast but less net xp or slow burn and get some extra bang for doing some quests.
Credos are awesome, they are ways to permanently strengthen the character. It should be challenging to acquire them and rewarding to have them.
(i dont claim to know what the numbers should look like, maybe 34 million is too little or too much. either way there needs to be something awesome at the end of a chain like that)
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AvalonNight
- Posts: 5
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Re: Credo's for the non Lemmings
The problem isn't that people get to keep their credos, it's that the required number of credo quests for the next credo goes down post-suicide. No one wants to take away the 'keep your credo' aspect of credos, I suspect.pawnchito wrote:I know it's not a popular opinion but I think the suicide thing has its niche. Maybe if it’s rebalanced so it isn't as strong… but it’s my opinion that nerfing something when something else can be buffed is just silly.
There are many regular Joe’s that would feel super discouraged if they died to something and completely lost the progress they had worked on. Getting to keep the credos is at least some incentive for people to continue to play the game even after a life ending (hopefully meteor to the head) event.
So there is for sure some value in that.
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pawnchito
- Posts: 1120
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Re: Credo's for the non Lemmings
The second post in the thread states "You should lose all credos when you die."
I think that if you stick through it and go through the whole quest line there should be a reward for it as an alternative. You can have your quick credos through suicide (sometimes you die, it would suck to lose all credos), or you can take it slow and do the damn quests but get a one time reward proportional to the amount of quests you did.
This promotes both the current standard and gives people that want to maintain a persistent character a way to continue to develop it without having to sacrifice it and efficiency.
The scaling up on quests makes sense, you have more credos complete so you have to increase the effort to get more. Its just really anticlimactic when you get a big ole *womp womp* after a long chain. Literally getting nothing is the absolute worst.
I think that if you stick through it and go through the whole quest line there should be a reward for it as an alternative. You can have your quick credos through suicide (sometimes you die, it would suck to lose all credos), or you can take it slow and do the damn quests but get a one time reward proportional to the amount of quests you did.
This promotes both the current standard and gives people that want to maintain a persistent character a way to continue to develop it without having to sacrifice it and efficiency.
The scaling up on quests makes sense, you have more credos complete so you have to increase the effort to get more. Its just really anticlimactic when you get a big ole *womp womp* after a long chain. Literally getting nothing is the absolute worst.
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vatas
- Posts: 5255
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Re: Credo's for the non Lemmings
I'm not fan of losing all the credos upon death but if I would have to work on that, then Credos would be made easier based on how many of your ancestors had it, so you can regain them at more reasonable rate.
Haven and Hearth Wiki (Maintained by volunteers - test/verify when practical. Forum thread
Basic Claim Safety (And what you’re doing wrong
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Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
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Vigilance
- Posts: 3561
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Re: Credo's for the non Lemmings
That's a shubla post, and better/more specifically, a shubla IDEA. We don't even acknowledge those as semi-reasonable opinions to normal humans. Just his flavor of shitposting.pawnchito wrote:The second post in the thread states "You should lose all credos when you die."

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Massa
- Posts: 1748
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Re: Credo's for the non Lemmings
yes it doesLunarius_Haberdash wrote:I'm not entirely certain how valid an argument this is. Jorbtar have always made it pretty clear that this is intended to be a game played over the long-term, with an eventual goal of not having world resets. A game with that kind of goal rather implies that there should be goals that take serious time and investment to achieve that are something other than Q that is "over 9000" and stats that are roughly equivalent to the radii of the lunar orbit.Massa wrote: It's a video game dude.
I don't have half a fucking year to play grab ass with a talking tree and harvest peas.
With that in mind, working for 6 months, or even a year, to achieve a character with all the credos doesn't seem that insane.
you're a larping fuck
i have a job and can not play paddycake with rockstein boulderberg 72 times for 1/5 of my credo progress


ass blast USA
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MagicManICT
- Posts: 18435
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Re: Credo's for the non Lemmings
Don't ever go play EVE, then. Sure, you can dive in and be useful in PvP in a week or two (even first day), but if you want to contribute with the Big Guns or be something of a power house, you're looking at least six months to a year development. The biggest ships are 18 months just to be able to pilot, let alone talk about being a proficient pilot.Massa wrote:yes it doesLunarius_Haberdash wrote: With that in mind, working for 6 months, or even a year, to achieve a character with all the credos doesn't seem that insane.
This whole phenomenon of instant gratification in video games is really giving me a bad vibe...
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