Jalpha wrote:Bridges, when implemented, will solve much of your discomfort.
We'll see. I won't hold my breath.
And I'm not sure we'll see those within the next six to eight months. This client optimization is taking a lot longer than I expected (but then that's how hard optimization can be, too).
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
I have put object controlled objects down as the reason for the next reset. Would not be surprised if they did a short world after the client rewrite because they have a lot of balance stuff ready but in need of testing (if I read between the lines correctly). Object controlled objects is a pretty game changing mechanic and probably deserves its own reset to implement.
Much as I dislike the travel quests I dislike instant travel more because it makes the map less dynamic. It's also way too easy to troll the waypoints. Real roads is a big deal to me personally.
Teleportation definately has a place in larger worlds.
Would be nice to use a rope or such to drag a boat accross a cliff.
Just need to put a couple axels on a rowboat and make it an early amphibious vehicle. Faster than carrying it, but not as fast as you'd move leaving it behind... overall hopefully faster than finding next body of water and building another boat.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
Aceb wrote:Yeah because I want to suffer with nomad quests, where often You have to drop your boat / wagon / horse / knarr etc. because the terrain forces You to, going by foot, building another boat (since anything else can't be built ad-hoc and then travel back because "im so far from hf"
A boat is able to hold a raft and can be lifted while on a horse or said raft, massively reducing travel time through undiscovered parts of the map. With a q300 horse you won't have to watch pony power...
Aceb wrote:Yeah because I want to suffer with nomad quests, where often You have to drop your boat / wagon / horse / knarr etc. because the terrain forces You to, going by foot, building another boat (since anything else can't be built ad-hoc and then travel back because "im so far from hf"
A boat is able to hold a raft and can be lifted while on a horse or said raft, massively reducing travel time through undiscovered parts of the map. With a q300 horse you won't have to watch pony power...
I'm never been concerned with pony power post 180Q horses. The problem lies in satiation or whatever the second bar is. Each nomad quests was ending in my horse being killed somewhere half way, since even with full pony power, the second bar reaches 0% and well. Duh.
But the raft-boat-horse combo, I'll have to test it, thanks.
I like the present system, but I wouldn't mind the introduction of moving quest givers in addition to the fixed ones.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
jorb wrote:I like the present system, but I wouldn't mind the introduction of moving quest givers in addition to the fixed ones.
I suppose I was doing my best to suggest something that made questing stay questy, instead of 'teleport to every quest giver on my list'.
Perhaps something to make that process less viable?
jorb: I don't want *your* money. You are rude and boring. Go away. Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead. Avu: The end is near it has finally come to pass: I agree with Lunarius... Shubla: There are also other reasons to play this game than to maximize your stat gain.