jorb wrote:You can always make a "logical argument" for why any stockpile size should be extended to some, for some reason numerologically relevant higher number, but, hey if it's the numerology that is the argument, can't we just as well reduce the number of boards? I suspect OP would disagree with that, so somehow I have to doubt that the numerology really matters that much.
24 just seems impractically small. But requesting something I can do by just 'not filling the stockpile' seemed silly.
32 would work as well.
As far as 'numerology'? >.> Admittedly '5x8' was a pleasing product to my mind.
jorb: I don't want *your* money. You are rude and boring. Go away. Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead. Avu: The end is near it has finally come to pass: I agree with Lunarius... Shubla: There are also other reasons to play this game than to maximize your stat gain.
neeco wrote:Imagine the uproar when someone misplaces the wheelbarrow with 200k stone
I could be sold on something like a "storehouse" that functions like a granary but stores stockpiled goods in much higher quantities. Roughly the same size as a great hall maybe, only able to take out a regular stockpile worth into a wheelbarrow. Thoughts?
neeco wrote:Imagine the uproar when someone misplaces the wheelbarrow with 200k stone
I could be sold on something like a "storehouse" that functions like a granary but stores stockpiled goods in much higher quantities. Roughly the same size as a great hall maybe, only able to take out a regular stockpile worth into a wheelbarrow. Thoughts?
I've specifically used Great Halls for this, or just built sprawling underground caverns for this. Doesn't really need its own building.
jorb: I don't want *your* money. You are rude and boring. Go away. Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead. Avu: The end is near it has finally come to pass: I agree with Lunarius... Shubla: There are also other reasons to play this game than to maximize your stat gain.
neeco wrote:Imagine the uproar when someone misplaces the wheelbarrow with 200k stone
I could be sold on something like a "storehouse" that functions like a granary but stores stockpiled goods in much higher quantities. Roughly the same size as a great hall maybe, only able to take out a regular stockpile worth into a wheelbarrow. Thoughts?
I've specifically used Great Halls for this, or just built sprawling underground caverns for this. Doesn't really need its own building.
The advantages of a single building you could interface with like a shed or knarr or cart... or whatever... is that it takes up a small footprint compared to a bunch of scattered stockpiles (and hopefully won't need a few dozen wheelbarrows like a shed, knarr, or whatever). I like the idea.
neeco wrote:
iamahh wrote:40 is good for coal production
Good point. I take it back. 40 is better than 32.
I like that argument better than the cupboard one. Just put two boards in your inventory you lazy bums.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
One could argue that, for storage, it would be helpful if the footprint (hitbox) of several stockpiles, among them for boards but also stuff like pumpkin, would be reduced a bit.
Granger wrote:One could argue that, for storage, it would be helpful if the footprint (hitbox) of several stockpiles, among them for boards but also stuff like pumpkin, would be reduced a bit.
+1
and a stockpile for boards to be increased....How many boards does the image show. that's how many boards should be in the stockpile
Granger wrote:One could argue that, for storage, it would be helpful if the footprint (hitbox) of several stockpiles, among them for boards but also stuff like pumpkin, would be reduced a bit.
+1
and a stockpile for boards to be increased....How many boards does the image show. that's how many boards should be in the stockpile
Metal Stockpile used to have capacity equal to bars shown in full stockpile (14 or 15), but playerbase deemed it too low and complained until it was increased to 25.
vatas wrote:Metal Stockpile used to have capacity equal to bars shown in full stockpile (14 or 15), but playerbase deemed it too low and complained until it was increased to 25.
Metal stockpiles are so useless I just use cupboards. Smaller footprint, nearly triple the capacity.