Did you shoot it? None of mine have left the water yet either but I'm not using a bow. That would be great if they only do so if they're attacked from range, like a surprise.Orso_Viima wrote:This is strange, mine didn't leave the water.DatSheep wrote:Heh was hoping I could just range attack the anglerfish but they freakin' walk! Gg Jorb! Nice spooky look to them and nice fixes
-
Dakkan
- Posts: 666
- Joined: Thu Dec 12, 2013 2:58 am
Re: Game Development: Searchin' Angler
-
IngloriouslyBad
- Posts: 148
- Joined: Tue Feb 02, 2016 9:21 am
Re: Game Development: Searchin' Angler
Haven't played in months, but this looks pretty cool. I really like the quest buff for animals in region.
-
vatas
- Posts: 5255
- Joined: Fri Apr 05, 2013 8:34 am
- Location: Suomi Finland Perkele
Re: Game Development: Searchin' Angler
Nice patch but you still don't get bollocks when butchering un-castrated animals.
Haven and Hearth Wiki (Maintained by volunteers - test/verify when practical. Forum thread
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
-
KitsuneG
- Posts: 407
- Joined: Sat Mar 20, 2010 10:02 pm
- Location: Russia
Re: Game Development: Searchin' Angler
Seems this fish not affected by any credo - nor amount of meat from hunter credo, neighter quality bonus from strider or fisherman
Also first creature that cant be spitroasted.
I suggest some https://en.wikipedia.org/wiki/Shagreen from it, ancient type of leather known..
Also first creature that cant be spitroasted.
I suggest some https://en.wikipedia.org/wiki/Shagreen from it, ancient type of leather known..
Wiki editor.
-
shubla
- Posts: 13041
- Joined: Sun Nov 03, 2013 11:26 am
- Location: Finland
Re: Game Development: Searchin' Angler
The Angler looks very vicious!

I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
Join the moderated unofficial discord for the game! https://discord.gg/2TAbGj2
Purus Pasta, The Best Client
-
KitsuneG
- Posts: 407
- Joined: Sat Mar 20, 2010 10:02 pm
- Location: Russia
Re: Game Development: Searchin' Angler
http://ringofbrodgar.com/wiki/Cave_Angler
all known and checked info.
all known and checked info.
not true.DatSheep wrote:Heh was hoping I could just range attack the anglerfish but they freakin' walk! Gg Jorb!
Wiki editor.
-
vatas
- Posts: 5255
- Joined: Fri Apr 05, 2013 8:34 am
- Location: Suomi Finland Perkele
Re: Game Development: Searchin' Angler
Consider rephrasing the part about their speed to say simply that they're faster than coracle but slower than rowboat.KitsuneG wrote:http://ringofbrodgar.com/wiki/Cave_Angler
all known and checked info.not true.DatSheep wrote:Heh was hoping I could just range attack the anglerfish but they freakin' walk! Gg Jorb!
Haven and Hearth Wiki (Maintained by volunteers - test/verify when practical. Forum thread
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
-
Dakkan
- Posts: 666
- Joined: Thu Dec 12, 2013 2:58 am
Re: Game Development: Searchin' Angler
That's a great idea.KitsuneG wrote:I suggest some https://en.wikipedia.org/wiki/Shagreen from it, ancient type of leather known..
Also consider lantern lilies: Floating lily pad flowers identical to the angler fish's light. Sometimes picking them instead spawns an angler fish.
-
Dondy
- Posts: 505
- Joined: Fri Jun 05, 2009 12:20 am
Re: Game Development: Searchin' Angler
Question: If quest givers improve the quality of resources in areas around them, does this not increase the chances of people deliberately cutting down or chipping to death quest-givers in areas not their own? All things being equal you tend to visit nearer quest givers more often, so the loss to you if you take down a quest giver far away might seem worthwhile to some players. Using only local questgivers has become more likely, now that your chances of getting a reward useless to you has become much higher. If you travel for four rl hours and increase the local bay boletes by one point for your trouble you are less likely to prioritize quests that take travel. Furthermore, you might want to cut down distant quest-givers to increase the chances of questers being sent to do quests in your own area, and raising the local resources for you.
Is this the intended result of this development?
Is this the intended result of this development?
-
Clovery
- Posts: 184
- Joined: Wed Jul 27, 2011 9:55 pm
- Location: Poland
