Stun for PvE

Thoughts on the further development of Haven & Hearth? Feel free to opine!
User avatar
Fostik
Posts: 2525
Joined: Tue Jul 05, 2011 4:08 pm
Location: EU

Stun for PvE

Post by Fostik »

Let us use stunning in PvE, with shield or other weapon.
Known as zunzon. Contact discord: zunzon.
My experience of market building in W13
User avatar
Aceb
Posts: 1831
Joined: Wed Jun 16, 2010 2:34 pm

Re: Stun for PvE

Post by Aceb »

Wouldn't that simplify things too much...?
A quest for a hat. - W10
Image
Haven't spawned yet
User avatar
SaltyCrate
Posts: 160
Joined: Fri Nov 04, 2016 6:34 pm

Re: Stun for PvE

Post by SaltyCrate »

Why? How is this will not just add more way to cheese already pitiable critters?
User avatar
jordancoles
Posts: 14168
Joined: Sun May 29, 2011 6:50 pm
Location: British Columbia, Canada

Re: Stun for PvE

Post by jordancoles »

I'd be in favor of stuns if there were a few requirements

1st - 2 stun types should be added, one of green and yellow, the other for red and blue. This would add to the skill of anticipating what your opponent will do next, rather than having one blanket counter-attack move.

2nd - Stun will only be effective if the opponent is already over say 50% opening, and if you've blocked the correct incoming attack type

So for example, say the opponent is at 60% green and is hitting you with red consistently. You could put up a red-blue counter-attack/shield bash before his next attack to either block the attack and deal back a bit of dmg outright, or to block the attack and stun the attacker.

I'm not a huge fan of stuns, but if there's some timing and pre-requisites involved which would make their likelyhood more predictable then they might be able to be added in some form
Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off. :lol:
Check out my pro-tips thread
Image Image Image

Return to “Critique & Ideas”