Also, this is huge, I think this deserves its own thread.I would like to have personal claim presence only increase when the owning character is actually on the claimed area. There could be a buffer to hold the LP gains happening with the character being off the claim (to not make it a disincentive to leaving it for quests and whatnot) till the character reenters it, but after a reasonable timeframe (like a day) any off-claim gains should be voided.
Would add immense QoL as the characters owning resource claims would have a reason to show up so (we don't have to siege L5 vaults to get to them, which we can't anyway as they basically only login to refill the study every some weeks) while at the same time not impact normal characters (as the LP gains happen the moment of login there should be enough time to transfer them to the claim).
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Lunarius_Haberdash
- Posts: 1477
- Joined: Tue Jul 05, 2011 5:14 am
Re: Suggest minor QoL improvements here
Let the OP take all the suggestions in this thread and edit the original post with them. Also..
jorb: I don't want *your* money. You are rude and boring. Go away.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.
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neeco
- Posts: 346
- Joined: Mon Aug 20, 2018 3:31 am
- Location: Bat soup store
Re: Suggest minor QoL improvements here
I think this basically just encourages having more accounts to serve as claim holders.I would like to have personal claim presence only increase when the owning character is actually on the claimed area. There could be a buffer to hold the LP gains happening with the character being off the claim (to not make it a disincentive to leaving it for quests and whatnot) till the character reenters it, but after a reasonable timeframe (like a day) any off-claim gains should be voided.
Would add immense QoL as the characters owning resource claims would have a reason to show up so (we don't have to siege L5 vaults to get to them, which we can't anyway as they basically only login to refill the study every some weeks) while at the same time not impact normal characters (as the LP gains happen the moment of login there should be enough time to transfer them to the claim).
As someone who has a lot of claims for various things, safe houses, quest hubs, resource claims, I would be mildly inconvenienced at most. Make a new acc for each claim. Transfer bonds over. Give them a couple curios to study now and then. Log them once a month *cough* bots *cough*. Study desks don't have to be near the owner. Can have all study desks in my main plot/base for refills. Easy.
W9: Hermit
W10: LS of EoCity
W11: God King Emperor of the East [Retired]
W12: Wouldn't you like to know
W10: LS of EoCity
W11: God King Emperor of the East [Retired]
W12: Wouldn't you like to know
jorb wrote:The running server is the test server.
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vatas
- Posts: 5254
- Joined: Fri Apr 05, 2013 8:34 am
- Location: Suomi Finland Perkele
Re: Suggest minor QoL improvements here
Hold Shift while clicking to enter. It used to be other way around (peek by default, shift to enter right away) but people were tired of having to double-click every time they wanted to use door, minehole, or stairs.Attas wrote:When you're peeking through a door, minehole or stairs, the little floating eye should appear, just like roads and charter stones.
IIRC Loftar said that if he can improve the efficiency of how client handles variable materials, more things will receive them as they would have less impact on performance.neeco wrote:I think this is going to happen at some point already. I forget the exact post, but i remember Jorbtar saying something about the possibility of everything becoming variable material once they have something else done. Vague, I know. Sorry. My memory is not perfect and I can't find the post currently.Ants wrote:Also, colored cabinets please?
I'll look into it.Lunarius_Haberdash wrote:Let the OP take all the suggestions in this thread and edit the original post with them.
Haven and Hearth Wiki (Maintained by volunteers - test/verify when practical. Forum thread
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
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Granger
- Posts: 9255
- Joined: Mon Mar 22, 2010 2:00 pm
Re: Suggest minor QoL improvements here
Since when are study desk refillable by a character that's not the owner?neeco wrote:Study desks don't have to be near the owner. Can have all study desks in my main plot/base for refills. Easy.
Last time I checked I could steal from one but not put new curios in there, but that's a while ago right after they have been introduced...
If so: This needs to go away, ASAP. Only one being able to queue new stuff to study should be the character owning the desk.
And the XP for the curios comes from the realm coffers?neeco wrote:Make a new acc for each claim. Transfer bonds over. Give them a couple curios to study now and then. Log them once a month *cough* bots *cough*.
If so: Another thing that needs to be on the way out.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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shubla
- Posts: 13041
- Joined: Sun Nov 03, 2013 11:26 am
- Location: Finland
Re: Suggest minor QoL improvements here
button to instantly reset the world

I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
Join the moderated unofficial discord for the game! https://discord.gg/2TAbGj2
Purus Pasta, The Best Client
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Lunarius_Haberdash
- Posts: 1477
- Joined: Tue Jul 05, 2011 5:14 am
Re: Suggest minor QoL improvements here
They always have been, the owning character just has to be logged in. I completely agree that the owning character should have to be the one to load it.Granger wrote:Since when are study desk refillable by a character that's not the owner?neeco wrote:Study desks don't have to be near the owner. Can have all study desks in my main plot/base for refills. Easy.
Last time I checked I could steal from one but not put new curios in there, but that's a while ago right after they have been introduced...
jorb: I don't want *your* money. You are rude and boring. Go away.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.
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vatas
- Posts: 5254
- Joined: Fri Apr 05, 2013 8:34 am
- Location: Suomi Finland Perkele
Re: Suggest minor QoL improvements here
Inspired by recent activity in Grand List of Simple Questions. Add snarky error message when you try to mine in a Burrow.
Haven and Hearth Wiki (Maintained by volunteers - test/verify when practical. Forum thread
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
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Reyajh
- Posts: 271
- Joined: Thu Mar 17, 2011 4:29 am
Re: Suggest minor QoL improvements here
This post is what you were referring to...neeco wrote:I think this is going to happen at some point already. I forget the exact post, but i remember Jorbtar saying something about the possibility of everything becoming variable material once they have something else done. Vague, I know. Sorry. My memory is not perfect and I can't find the post currently.Ants wrote:Also, colored cabinets please?
Can't wait! Hopefully, it will allow for such variable material objects ><><loftar wrote:...3. Future work
...The main things I see once the new client is in use are the following: ...
[*]Instancing of variable materials: Most material varations are in textures only, and in theory such textures can be stuffed into array textures and then instanced, reducing draw call overhead for them by a lot. Probably, this will allow a much greater range of things to have variable materials, like wooden crates, barrels, herbalist tables, individual wall segments, &c&c. ...
"These walls are nothing more than loose dirt... Not sure I want to try that here."vatas wrote:Inspired by recent activity in Grand List of Simple Questions. Add snarky error message when you try to mine in a Burrow.
Just my .O2... Taste, drink.., like/hate...
Jorb: "Oh, don't you worry. We're gonna take care of the pepper situation!"![Trollface ¦]](./images/smilies/troll.gif)
Jorb: "Oh, don't you worry. We're gonna take care of the pepper situation!"
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Massa
- Posts: 1747
- Joined: Sat Jun 01, 2013 4:58 am
- Location: the hams
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vatas
- Posts: 5254
- Joined: Fri Apr 05, 2013 8:34 am
- Location: Suomi Finland Perkele
Re: Suggest minor QoL improvements here
Over a year late, but updated OP.
Haven and Hearth Wiki (Maintained by volunteers - test/verify when practical. Forum thread
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)

