But space increases time spent moving between units, creates more travel time between ovens, all of which adds up with the more ovens you add. You cannot simplify it down to 'more space is cheap', space costs TIME and time is expensive.SaltyCrate wrote: Everything, absolutely everything is tied to the time. And acquiring more building space is time-wise still the cheapest of things to acquire.
That's why the idea evolvedAlso, the time spent you describe is the maintenance cost, not the initial construction cost and your idea as initially proposed had atrocius maintenance cost as well via juggling all the inventories.
Yes, softcap.As Initial post lacks proper description, I will assume softcap). It isn't a bad thing. but i fail to see what is particularly good about it.
The idea evolved throughout the thread.Wait what. None of it can be derived from your original post.
Yes, the craftsman who sell the item after making it are who I'm referring to.As decsribed, I imagined it as just another item that would be sold at CF, similar to other tools, which one would just buy and use.
Because the idea evolved throughout the thread. Not my fault you only read the OP.Lunarius_Haberdash wrote: Now this implementation I can support. One time upgrade which simply increase inventory size at the cost of potentially capping produced goods. None of inventory juggling and clicking fiesta. Opens potential for other modular structures and ideas fot their upgrades.Too bad that opening post contains none of these details.
