Game Development: Fish in Murky Waters

Announcements about major changes in Haven & Hearth.
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Onep
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Location: Walwus

Re: Game Development: Fish in Murky Waters

Post by Onep »

Oh that's pretty swanky. Neat hat too
“We still, alas, cannot forestall it-
This dreadful ailment's heavy toll;
The spleen is what the English call it,
We call it simply, Russian soul.”

An idea to consider: Tedium, a Feature.
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kimjungskill
Posts: 49
Joined: Sun Feb 09, 2014 3:26 am

Re: Game Development: Fish in Murky Waters

Post by kimjungskill »

The stinger on the bee hat seems to be transparent. Maybe grouped on same layer as the wings?
Image

Dropping a lamp stalk results in a unrelated placeholder looking object.
Image

Not sure if either of these were intentional.
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Aceb
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Joined: Wed Jun 16, 2010 2:34 pm

Re: Game Development: Fish in Murky Waters

Post by Aceb »

Ants wrote:
NoBizd wrote:Image
Hurray! Again useless curio! :|
Oh wow that's a shit curio. I guess the stalks' main purpose is to add atmosphere to the caves rather than being actually useful.
Atmosphere is one, if not for the mental weight, I would assume this is easy-grab early curio but oh well...
A quest for a hat. - W10
Image
Haven't spawned yet
Brawler
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Joined: Mon May 14, 2018 7:10 am

Re: Game Development: Fish in Murky Waters

Post by Brawler »

Well done!
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MagicManICT
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Joined: Tue Aug 17, 2010 1:47 am

Re: Game Development: Fish in Murky Waters

Post by MagicManICT »

jorb wrote: Added support for treatments to treat wounds without removing the treated wound as an immediate consequence of doing so. This will allow us to preserve the underlying wound type behind a particular treatment, which will be useful for a variety of fun(tm) interactions between wounds and treatments.
Be afraid. Be very afraid!
As this requires a client update to work, we have been gracious enough to hold off pushing it until next week, to give you custom client junkies a bit of time to prepare.
And I'm sure there will still be people not ready. Thanks for the heads up, though!
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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Dakkan
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Joined: Thu Dec 12, 2013 2:58 am

Re: Game Development: Fish in Murky Waters

Post by Dakkan »

Can't seem to spitroast the talking whale?
I know whales aren't fish, just a joke
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neeco
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Location: Bat soup store

Re: Game Development: Fish in Murky Waters

Post by neeco »

Store Description wrote:Image$10 Don't bee a wallflower and mizzz out on the beezzzt deal thizzz week!
That was painful to read.
MagicManICT wrote: And I'm sure there will still be people not ready. Thanks for the heads up, though!
Imagine breaking amber, and then half the players stop playing, thus bringing about the world reset sooner.
W9: Hermit
W10: LS of EoCity
W11: God King Emperor of the East [Retired]
W12: Wouldn't you like to know
jorb wrote:The running server is the test server.
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MagicManICT
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Re: Game Development: Fish in Murky Waters

Post by MagicManICT »

I was more implying that even with the head's up, someone will forget to patch and post in Bugs about a problem related to failing to update their client. ;) (I get this absent minded myself sometimes, so I hope nobody feels too bad.)
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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Lunarius_Haberdash
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Re: Game Development: Fish in Murky Waters

Post by Lunarius_Haberdash »

jorb wrote: [*] Added support for treatments to treat wounds without removing the treated wound as an immediate consequence of doing so. This will allow us to preserve the underlying wound type behind a particular treatment, which will be useful for a variety of fun(tm) interactions between wounds and treatments. As this requires a client update to work, we have been gracious enough to hold off pushing it until next week, to give you custom client junkies a bit of time to prepare.
Jorb you beautiful bastard.... I look forward to this.
jorb: I don't want *your* money. You are rude and boring. Go away.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.
Adder1234
Posts: 636
Joined: Thu Jul 16, 2015 11:16 am
Location: Australia

Re: Game Development: Fish in Murky Waters

Post by Adder1234 »

Well if the new plant produces light they will at least look cool. Nice job all round.

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