Game Development: Louse Bites

Announcements about major changes in Haven & Hearth.
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Massa
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Re: Game Development: Louse Bites

Post by Massa »

Vigilance wrote:hey these are actually kinda aids, the fact that they attack in a group while being a tremendous amount reminds me of old haven's mouflon herds

hopefully the future will hold incentives to actually mine on layer 5
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Vesena
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Re: Game Development: Louse Bites

Post by Vesena »

I tried to kite a pack, one got stuck behind a column, destroyed it and caused a cave-in that killed it and one of its fellows.
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abt79
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Re: Game Development: Louse Bites

Post by abt79 »

THE ONLY GOOD BUG IS A DEAD BUG
Adder1234
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Re: Game Development: Louse Bites

Post by Adder1234 »

Vesena wrote:I tried to kite a pack, one got stuck behind a column, destroyed it and caused a cave-in that killed it and one of its fellows.
I found this way funnier than I should have. Props for use of environment.
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Honoka
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Re: Game Development: Louse Bites

Post by Honoka »

The more deadly wounds the better :D Waiting for permanent wounds from aging :D
Haven & Hurts incoming wohooo! <3
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KwonChiMin
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Re: Game Development: Louse Bites

Post by KwonChiMin »

jordancoles wrote:
Finigini wrote:They are passive and only fight back when agro'd. killed one of them, had a little more than 800hp.
So they're multiagro and have more hp than a bear?
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vatas
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Re: Game Development: Louse Bites

Post by vatas »

If they are passive, you can just ignore them if you don't need their meat.
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KitsuneG
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Re: Game Development: Louse Bites

Post by KitsuneG »

vatas wrote:If they are passive, you can just ignore them if you don't need their meat.
looks like passive
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Bad_Habit123
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Re: Game Development: Louse Bites

Post by Bad_Habit123 »

Vesena wrote:I tried to kite a pack, one got stuck behind a column, destroyed it and caused a cave-in that killed it and one of its fellows.
lul, saw that to, while beat them :D
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Stoltz
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Re: Game Development: Louse Bites

Post by Stoltz »

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Last edited by Stoltz on Mon Dec 11, 2023 4:05 am, edited 1 time in total.

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