Grand List of Simple Questions

Ask, answer and discuss any and all topics about the hows, whys, wheres and whens of playing Haven & Hearth.
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julian12it
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Re: Grand List of Simple Questions

Post by julian12it »

qoonpooka wrote:
AntiBlitz wrote:
qoonpooka wrote:Okay seeking confirmation of method here for gold pebbles from cat gold:

1) Create pyrite spark
2) Light fire or furnace with it
3) Get really lucky
4) Receive gold

I've gone through ~400 cat gold without a hit yet, so I'm also wondering what the % is.
it hurts me that you are using cat gold to make pyrite sparks when you could be making cats curios out of it.
They're Q10, and I've been trying to spawn the gold pebbles. I can't make cat curios good enough to be worth it.
Even at Q10 you can still boost it up with anvil and hammer.
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Matheusmk
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Re: Grand List of Simple Questions

Post by Matheusmk »

qoonpooka wrote:Okay seeking confirmation of method here for gold pebbles from cat gold:

1) Create pyrite spark
2) Light fire or furnace with it
3) Get really lucky
4) Receive gold

I've gone through ~400 cat gold without a hit yet, so I'm also wondering what the % is.
It happened to me once.
When you craft the Pyrite Spark there is a chance you will receive a gold pebble instead of the Pyrite Spark.
Seems to be a ultra rare occasion, i don't think it's worth trying to "farm" it using cat gold pyrite sparks.
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Ants
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Re: Grand List of Simple Questions

Post by Ants »

Are there any gildable gloves?
Do cold compresses melt?
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Granger
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Re: Grand List of Simple Questions

Post by Granger »

Ants wrote:Are there any gildable gloves?
IIRC: no
Do cold compresses melt?
Yes.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
Vesena
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Re: Grand List of Simple Questions

Post by Vesena »

Those rectangles of grass that show up on other biomes, what causes them? I assumed they were scars left by players terraforming, but then I went to the edge of the world and saw they exist even outside the map boundry.
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vatas
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Re: Grand List of Simple Questions

Post by vatas »

Vesena wrote:Those rectangles of grass that show up on other biomes, what causes them? I assumed they were scars left by players terraforming, but then I went to the edge of the world and saw they exist even outside the map boundry.
Forest biomes can decay into grassland if there aren't trees close enough.
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Basic Claim Safety (And what you’re doing wrong
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Granger
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Re: Grand List of Simple Questions

Post by Granger »

And the server works on groups of tiles when doing such lookups.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
bananenmarmelade
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Re: Grand List of Simple Questions

Post by bananenmarmelade »

I understand that animal quality is affected by nearby civilization. Is there anything more substantial known about this? And is something known in which qualityranges the different animals can appear? Recently encountered a ~q350 moose and started wondering.
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vatas
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Re: Grand List of Simple Questions

Post by vatas »

bananenmarmelade wrote:I understand that animal quality is affected by nearby civilization. Is there anything more substantial known about this? And is something known in which qualityranges the different animals can appear? Recently encountered a ~q350 moose and started wondering.
I think that "civilization" affecting animal qualities thing of long past. Animal quality depends on nodes, meaning that (nearby) where you found q350 moose, you should be able to find more hq moose.
Haven and Hearth Wiki (Maintained by volunteers - test/verify when practical. Forum thread

Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)

Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
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MagicManICT
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Re: Grand List of Simple Questions

Post by MagicManICT »

Yeah, the civilization and animal levels hasn't been a thing since world 3.
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