Game Development: Louse Bites

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Re: Game Development: Louse Bites

Postby loftar » Thu Sep 13, 2018 5:41 pm

ctopolon4 wrote:could we increase heal rate by using another medicine or another apply of the same one? if U got <15% heal rate - it goes crazy long

Certainly you could increase it quite a bit by using a different treatment. Healing time is one of the main factors that is different between different treatments. For instance, stinging poultices heal deep cuts three times faster than waybroad, and honey waybands are six times faster.
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Re: Game Development: Louse Bites

Postby ctopolon4 » Fri Sep 14, 2018 1:27 am

loftar wrote:Certainly you could increase it quite a bit by using a different treatment. Healing time is one of the main factors that is different between different treatments. For instance, stinging poultices heal deep cuts three times faster than waybroad, and honey waybands are six times faster.

i mean replace or add better healing if ive found better medicine. (or just spam waybroad up to 100% healing or 100% by each medicine)
loftar wrote:If you've had higher rates with waybroad previously, then that's probably just because you've used higher-quality waybroad.

earlier i could split wound into many small and heal them pretty fast
(ex1.: 15 deep cut into 3x5 healing with waybroads = same speed as honey wayband to 15)
(ex2.: 500 contusion = 250 compress (no debuff while healing) + 250 opium (25 another wound with less penalty and faster healing))
(ex3.: 3000 leech burns into 2500 toad buttered + 500 no med heal //faster than 3000 buttered)

P.S. now we have double penalty on some wounds (wound pen. + heal pen.) and double(triple) time of heal (because cant split).... its makes game more hard, dont?
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Re: Game Development: Louse Bites

Postby Ants » Fri Sep 14, 2018 6:28 am

Could the louses drop something better than just meat? Since they attack in a pack they're a pain in the butt to kill but there's no reason to attack them since they drop nothing of value..

Maybe we could get a louse meat recipe?
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Re: Game Development: Louse Bites

Postby MagicManICT » Fri Sep 14, 2018 7:18 am

Ants wrote:Could the louses drop something better than just meat? Since they attack in a pack they're a pain in the butt to kill but there's no reason to attack them since they drop nothing of value..

Pure speculation, but maybe they will be an underground only livestock?
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Re: Game Development: Louse Bites

Postby jorb » Fri Sep 14, 2018 7:59 am

Ants wrote:Could the louses drop something better than just meat? Since they attack in a pack they're a pain in the butt to kill but there's no reason to attack them since they drop nothing of value..

Maybe we could get a louse meat recipe?


Yeah, I have some stuff on my list.
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Re: Game Development: Louse Bites

Postby ctopolon4 » Fri Sep 14, 2018 8:40 am

jorb wrote:Yeah, I have some stuff on my list.
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Re: Game Development: Louse Bites

Postby jorb » Fri Sep 14, 2018 8:45 am

You know it.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

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Re: Game Development: Louse Bites

Postby vatas » Fri Sep 14, 2018 2:28 pm

Louse chitin? Combine with strings to create crude but better-than nothing armor, and/or carve it into curios?
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Re: Game Development: Louse Bites

Postby Wonderful » Fri Sep 14, 2018 8:53 pm

Grind the louse chitin into a paste that is better than some current inefficient medicines. Or make it into a mash.
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Re: Game Development: Louse Bites

Postby MagicManICT » Sat Sep 15, 2018 12:55 am

Wonderful wrote:Grind the louse chitin into a paste that is better than some current inefficient medicines. Or make it into a mash.

Not sure what medicines that would be. I'd have to look to see.

I was going to say that chitin isn't digestible, but I just got corrected by Google, so... https://www.ncbi.nlm.nih.gov/pubmed/17587796
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